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  1. #51
    Player
    Supersnow845's Avatar
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    Andreas Cestelle
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    But their point is still valid that trusts are a massive overdeployment of resources that fixes the problem in the most complex and time consuming way possible when they basically could have just given solo people BLU’s basic instinct in dungeons if they want to queue solo and move on with it

    Canonically we fight almost everything pre azem’s crystal solo anyway so it’s not even like it’s lore inconsistent

    Fact is as much as they are trying to future proof the game, trusts are a huge commitment of resources that give literally zero benefit to people already playing and is made worse by the fact they already have a solution built into the game
    (18)

  2. #52
    Player
    DPZ2's Avatar
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    Dal S'ta
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    Gilgamesh
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    Quote Originally Posted by Supersnow845 View Post
    But their point is still valid that trusts are a massive overdeployment of resources that fixes the problem in the most complex and time consuming way possible when they basically could have just given solo people BLU’s basic instinct in dungeons if they want to queue solo and move on with it

    Canonically we fight almost everything pre azem’s crystal solo anyway so it’s not even like it’s lore inconsistent

    Fact is as much as they are trying to future proof the game, trusts are a huge commitment of resources that give literally zero benefit to people already playing and is made worse by the fact they already have a solution built into the game
    I'll agree to disagree. Tenth anniversary is the perfect time to start future-proofing the game. Every MMORPG out there has a flex point where there are fewer players around than the year before. SE has the numbers to indicate how popular the Duty Trusts actually are. They made the decision to move that technology into the 2.0, 3.0 and 4.0 expansions now. There was never going to be a better time to do something like this.

    Your assertion that something like BLU's 'Basic Instinct' would be enough is false at its core. There's a reason it's combined with Mighty Guard (and negates the penalty) and White Wind in early instances. It provides zero damage reduction. It does not heal.

    Working with a team is the objective here ... as that is what is required at max level (and every earlier max level) in order to perform in instances that are not part of the MSQ.
    (1)

  3. #53
    Player
    Supersnow845's Avatar
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    Andreas Cestelle
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    Quote Originally Posted by DPZ2 View Post
    I'll agree to disagree. Tenth anniversary is the perfect time to start future-proofing the game. Every MMORPG out there has a flex point where there are fewer players around than the year before. SE has the numbers to indicate how popular the Duty Trusts actually are. They made the decision to move that technology into the 2.0, 3.0 and 4.0 expansions now. There was never going to be a better time to do something like this.

    Your assertion that something like BLU's 'Basic Instinct' would be enough is false at its core. There's a reason it's combined with Mighty Guard (and negates the penalty) and White Wind in early instances. It provides zero damage reduction. It does not heal.

    Working with a team is the objective here ... as that is what is required at max level (and every earlier max level) in order to perform in instances that are not part of the MSQ.
    You’d think since the tenth anniversary coincided with the most popular expansion by playerbase at launch that future proofing the game would be pretty far down the list of things to do behind….you know actually releasing content for all the people joining the game, regardless it doesn’t change trusts are way too complex for what they need to do

    I said basic instinct as an example, basic instinct for main jobs could just be combined with mighty guard and white wind as role actions, the point was that trusts are too complex of a solution for the problem

    And the whole point of this is it’s for people who don’t want to learn to actually work with other people, if they were fine working with other people you wouldn’t need duty support in the first place because you would just queue with actual players
    (13)
    Last edited by Supersnow845; 07-27-2023 at 10:56 PM.

  4. #54
    Player
    DPZ2's Avatar
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    It seems to me that the people who are in the best position to determine whether or not Duty Trusts are suitable for early leveling experience have already decided. You appear to disagree with the choice to attract players who might want to play through the MSQ without joining a group of real players. Square Enix apparently thinks it a good idea.

    It's done. And complaining about it is kind of silly at this point.
    (0)

  5. #55
    Player Stormpeaks's Avatar
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    Maya Jcb
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    Halicarnassus
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    Quote Originally Posted by DPZ2 View Post
    It seems to me that the people who are in the best position to determine whether or not Duty Trusts are suitable for early leveling experience have already decided. You appear to disagree with the choice to attract players who might want to play through the MSQ without joining a group of real players. Square Enix apparently thinks it a good idea.

    It's done. And complaining about it is kind of silly at this point.
    It's almost like people defend the fact FFXIV is an MMORPG, no way, next you're going to tell me that when the sky is clear of clouds it's actually blue ? no way !
    (12)

  6. #56
    Player
    DPZ2's Avatar
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    Next, I'm going to tell you that the sky's "color", whether it is obscured by clouds or not, is due to Rayleigh scattering. It is not because someone painted it that way.

    And then, I'm going to tell you that MMORPGs can utilize Trust systems because the term "Massively Multiplayer Online Role-Playing Game" doesn't imply they can't exist.
    (0)

  7. #57
    Player Stormpeaks's Avatar
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    Maya Jcb
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    Quote Originally Posted by DPZ2 View Post
    Next, I'm going to tell you that the sky's "color", whether it is obscured by clouds or not, is due to Rayleigh scattering. It is not because someone painted it that way.

    And then, I'm going to tell you that MMORPGs can utilize Trust systems because the term "Massively Multiplayer Online Role-Playing Game" doesn't imply they can't exist.
    They can exist, but it still doesnt fit an MMORPG.
    (12)

  8. #58
    Player
    Nebelheim's Avatar
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    Lilisette Lufaise
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    Leviathan
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    Quote Originally Posted by DPZ2 View Post
    Next, I'm going to tell you that the sky's "color", whether it is obscured by clouds or not, is due to Rayleigh scattering. It is not because someone painted it that way.

    And then, I'm going to tell you that MMORPGs can utilize Trust systems because the term "Massively Multiplayer Online Role-Playing Game" doesn't imply they can't exist.
    Trust should have been implemented later in the games life when there is significantly less players to not allow to easily que for things similar to how ff11 implemented them later in its life when there was less players to party with to do endgame.
    (11)

  9. #59
    Player
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    Quote Originally Posted by Nebelheim View Post
    Trust should have been implemented later in the games life when there is significantly less players to not allow to easily que for things similar to how ff11 implemented them later in its life when there was less players to party with to do endgame.
    Trusts were already implemented back in ShadowBringers. And in Endwalker. Why wait? To please those who think "MMORPG" should force players to go through the story dungeon accompanied by players who despise going through them in roulettes?
    (3)

  10. #60
    Player
    Nebelheim's Avatar
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    Lilisette Lufaise
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    Quote Originally Posted by DPZ2 View Post
    Trusts were already implemented back in ShadowBringers. And in Endwalker. Why wait? To please those who think "MMORPG" should force players to go through the story dungeon accompanied by players who despise going through them in roulettes?
    MMO games are meant to be social games and played with people not for anti-social people who can't be bothered or not want to play with anyone thats what single player games are for
    (15)

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