Quote Originally Posted by Gullis View Post
Honestly this. All the paths play the same anyway
obviously we're not asking to keep the same structure between variant and regular dungeons. We dont need to have to wait for an NPC to let us proceed, but the core concept of having a dungeon with multiple paths, objectives and bosses to tackle is basically what classic WoW sorta did that this game DESPERATELY needs for its dungeon content. Im tired of the streamlined pretty long narrow hallways. I want some bit of agency to the paths, bosses and loot we can get in each path for our dungeons.

Make dungeons, actual dungeons!