Perhaps you are looking at this differently than what is envisioned. Right now, variant dungeons have several routes you can pick and several variables that can happen. The difference is that the choice of the set of variables is done by the players, unfortunately, surely there is a most efficient path that will become standard because try hards like to min max.
So alternatively, you keep the variant dungeon design, with its paths and variables, but when you load into the instance the server, not the player, determines what variables are going to apply on that specific instance. Therefore, the dungeon offers several different experiences to the player when they revisit it via roulette or direct queue, and is more enjoyable.
To me, given the design being the same, with the only difference being who decides what variables get chosen, it is comparative enough to consider it an evolution of the same thing. However, that is getting bogged down in the details.
The important question is. Would you find variations of the dungeons you run enjoyable? There is no right or wrong answer here, just a feeling to the feedback in question.
I guess my point is that is kind of what we have already. In a sense, every dungeon is just a variation of another with a new coat of paint. That's what I was getting at, and why I don't see the server randomly choosing a path as anything really new.
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