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  1. #1
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Ath192 View Post


    This dungeon experience is vastly superior to what we have for story progression now.

    I enjoy the format, details, and variability of Variants. I also particularly enjoy Mt Rokkon both in setting and design. However, I can't help but think that this sort of design should be the standard and not feature content. The only change that needs to be made to the format if this is adopted is that the route is randomly preselected for you in order to avoid min-maxers ruining the experience by finding the optimal route.

    This way, when you queue for a dungeon or a roulette you are not stuck replaying the exact same sequence of events over and over ad nauseam. Instead you wonder what route you are going to get, or if you are going to see something you've never seen before.

    As such, it makes a great dungeon for roulettes, but due to the terrible reward structure for these instances it makes poor feature content. The current set up to enter these instances could be retained for the Extreme difficulty and savage version albeit consolidated since there would be many more.

    I would like to hear if anyone wouldn't find this enriching and why or if they do, since generally agreed upon topics tend to get noticed.
    I give a counter argument.

    How about if most dungeons are fixed path, but you can unlock a V&C of them to be able to explore around in them?

    This gives the option of making both the regular, and hard mode of old dungeons into a single V&C that expands to let us explore way more of that region.

    Figure we wouldn't get more then one or two dungeons expanded this way per year.
    (3)

  2. #2
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,819
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ICountFrom0 View Post
    I give a counter argument.

    How about if most dungeons are fixed path, but you can unlock a V&C of them to be able to explore around in them?

    This gives the option of making both the regular, and hard mode of old dungeons into a single V&C that expands to let us explore way more of that region.

    Figure we wouldn't get more then one or two dungeons expanded this way per year.
    I wouldn't necessarily be opposed to this the only pause it gives me is the population factor. Since roulettes are probably the most run content on this game by far the devs would get more return for their work by integrating into it. But I would still be down for this opt in approach.

    This is the bare minimum they could do for Ala Mhigo TBH xD. But I'd rather that city turn into a real place.
    (2)
    Last edited by Ath192; 07-27-2023 at 06:53 AM.