Quote Originally Posted by GoatOfWar View Post
Slow baby pull trashpacks and an npc loitering about for half the duration of the dungeon? You can miss me with that.
Lot of truth in this. The first boss being the same model with a minor mechanical variation doesn't help much either. Saying this as someone who actually enjoyed the final bosses in these variants and would like to see more of this content. The forced single pulling and npc handholding is the part I hate the most. If that were removed though, I'd say hell yeah just make all the dungeons like this going forward.
In general, I wish we just had dungeons with mechanics that actually meant something. It's kind of dumb imo that we can wait 4-5 months for these things to come out and then people can do them without a healer on their first try with 0 deaths or whatever. I get that they want to make all the story content really easy for people who bought an MMO for the story, but maybe just give these people a cutscene dungeon or something, where they can just watch their character running through the dungeon for the story, and then give the rest of us an actually engaging dungeon.