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  1. #8
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    1,625
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100
    This sounds good on paper, and I wanna say I'd be on board with it, but exploratory content in regular dungeons has never worked well in this game. They used to make regular dungeons like this, but people just pick one route and went with it.

    When was the last time you visited the side rooms in Toto-Rak? When was the last time you went for the minion before the first boss in Amdapor Keep? When was the last time you freed the maidens in Sastasha? When was the last time you saw the pirates break into a fight in that one side room? When was the last time you visited all the side rooms in Qarn using all the stones? When was the last time you opened the secret room at the end of the dungeon? When was the last time you opened the side rooms in Haukke Manor? Toto-Rak used to have different routes, but every just tried to rush through it ASAP. People usually just don't care.

    I think story dungeons are fine as they are, but I think that not only should we start having at least one Variant Dungeon every patch, but that Hard Mode dungeons should make a come back as well. And they should make them the content you run to get purple armor you upgrade every patch, instead of throwing away your Blue gear every patch.
    (8)
    Last edited by DiaDeem; 07-27-2023 at 05:32 AM.