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  1. #1
    Player
    Koros's Avatar
    Join Date
    Jul 2023
    Posts
    304
    Character
    Koros Drakon
    World
    Siren
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rufalus View Post
    I used to suggest different kinds of dungeon formats when I thought there was a chance they'd listen. Like one where you're chased by a boss from the very beginning. Remember that X-ATM092 spider robot from FF VIII that chases the party from Dollet communications tower. After taking enough damage it collapses and needs time to repair before the chase resumes. Between those encounters you can fight smaller enemies along the path, eventually reaching a dead end where you have no choice but to destroy the boss for good.
    That's a cool idea yeah. And actually far more cinematic than any dungeon in ff14

    They seriously suck at telling story through gameplay lmao
    (4)

  2. #2
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    What's the difference between 1 dungeon with multiple different routes/bosses and just having multiple different dungeons?
    (1)

  3. #3
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Silver-Strider View Post
    What's the difference between 1 dungeon with multiple different routes/bosses and just having multiple different dungeons?
    Same set pieces, same characters, different encounters, possibly varying level design, maybe different aesthetics, and potentially different results. Unfortunately, FFXIV isn't really built for something like a storyline with branching paths, so any different results would have to be incredibly minor (and when things are that minor in FFXIV, they're basically ditched and never acknowledged again if they can help it).
    I suppose they could just drop the pretense and go full Visual Novel on us, and let people actually have a "choose your own adventure" style mini-campaign or something, but that'd probably cut into the grass development.
    (1)

  4. #4
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,818
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by MintnHoney View Post
    Same set pieces, same characters, different encounters, possibly varying level design, maybe different aesthetics, and potentially different results. Unfortunately, FFXIV isn't really built for something like a storyline with branching paths, so any different results would have to be incredibly minor (and when things are that minor in FFXIV, they're basically ditched and never acknowledged again if they can help it).
    I suppose they could just drop the pretense and go full Visual Novel on us, and let people actually have a "choose your own adventure" style mini-campaign or something, but that'd probably cut into the grass development.
    Quote Originally Posted by GoatOfWar View Post
    Slow baby pull trashpacks and an npc loitering about for half the duration of the dungeon? You can miss me with that.
    Yeah, for sure, like I wouldn't suggest an NPC taking forever to move things forward or for the mob groups to be too small or easy, but the idea would be that even though defeating the dungeon always has the same result for the MSQ, the dungeons do vary from run to run.

    For example, Stone Vigil, you always kill the dragon at the end however, different things and possibly bosses happen in the castle before you get to the dragon to keep things a bit more entertaining.
    (0)
    Last edited by Ath192; 07-28-2023 at 12:33 PM.

  5. #5
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Playful Kitten
    World
    Ravana
    Main Class
    Dancer Lv 100
    I do like the idea of all dungeons being variants but with one small change.

    Each path has a difficulty setting.

    If people want to run harder dungeon content, they can go down the hard paths, and of course, get better rewards for their time.

    Path 1: Easy (current dungeon level of gameplay)
    Path 2: medium (Variant Dungeon level of gameplay)
    Path 3: Hard: (Slightly more boss mechanics)
    Path 4: Extreme (Much harder bosses)
    Path 5: Savage (Extremely hard dungeons, only people in the best gear and experienced players will be able to clear it)

    Look at that, content catered to everyone!
    (1)

  6. #6
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Slow baby pull trashpacks and an npc loitering about for half the duration of the dungeon? You can miss me with that.
    (1)

  7. #7
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,302
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    Quote Originally Posted by GoatOfWar View Post
    Slow baby pull trashpacks and an npc loitering about for half the duration of the dungeon? You can miss me with that.
    Lot of truth in this. The first boss being the same model with a minor mechanical variation doesn't help much either. Saying this as someone who actually enjoyed the final bosses in these variants and would like to see more of this content. The forced single pulling and npc handholding is the part I hate the most. If that were removed though, I'd say hell yeah just make all the dungeons like this going forward.
    In general, I wish we just had dungeons with mechanics that actually meant something. It's kind of dumb imo that we can wait 4-5 months for these things to come out and then people can do them without a healer on their first try with 0 deaths or whatever. I get that they want to make all the story content really easy for people who bought an MMO for the story, but maybe just give these people a cutscene dungeon or something, where they can just watch their character running through the dungeon for the story, and then give the rest of us an actually engaging dungeon.
    (2)
    Quote Originally Posted by Shialan View Post
    I don't get it. Do you really have nothing better to do with your life than creating shitpost after shitpost?
    Quote Originally Posted by Sir_Tonberry View Post
    Genshin Impact a free to play mobile gatcha game puts out events every 40 days that are fully voiced and an engaging story. FF which is a subscription game with a full price tag does like 5 events a year and still can't put 10% of the effort. Something is wrong.
    Quote Originally Posted by Yoshida-san
    Let's consider another theoretical mod: one that displays your character entirely naked.

  8. #8
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,818
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Avoidy View Post
    Lot of truth in this. The first boss being the same model with a minor mechanical variation doesn't help much either. Saying this as someone who actually enjoyed the final bosses in these variants and would like to see more of this content. The forced single pulling and npc handholding is the part I hate the most. If that were removed though, I'd say hell yeah just make all the dungeons like this going forward.
    In general, I wish we just had dungeons with mechanics that actually meant something. It's kind of dumb imo that we can wait 4-5 months for these things to come out and then people can do them without a healer on their first try with 0 deaths or whatever. I get that they want to make all the story content really easy for people who bought an MMO for the story, but maybe just give these people a cutscene dungeon or something, where they can just watch their character running through the dungeon for the story, and then give the rest of us an actually engaging dungeon.
    You know what I think would work for this? Maybe make the game actually harder and give story focused players those accessories that they gave out in 16, the timely accessories that auto dodge and heal you like Makoto Dodges in Delubrum, that way people can cheese stuff for first time clears and story play but instances are standard harder difficulty. Just a thought.

    An accessory could also simply apply a DOT that does a moderate amount of damage for people who don’t want to learn rotations, none of these would be equipable for raids or extremes. So normal 8 man raids, alliance raids, and extremes and savage would have them banned.

    Maybe it’s a way to not split the population and have both groups get more enjoyment.
    (1)

  9. #9
    Player
    Gullis's Avatar
    Join Date
    Nov 2021
    Posts
    530
    Character
    Gullis Hil
    World
    Twintania
    Main Class
    White Mage Lv 100
    Quote Originally Posted by GoatOfWar View Post
    Slow baby pull trashpacks and an npc loitering about for half the duration of the dungeon? You can miss me with that.
    Honestly this. All the paths play the same anyway
    (0)

  10. #10
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Gullis View Post
    Honestly this. All the paths play the same anyway
    obviously we're not asking to keep the same structure between variant and regular dungeons. We dont need to have to wait for an NPC to let us proceed, but the core concept of having a dungeon with multiple paths, objectives and bosses to tackle is basically what classic WoW sorta did that this game DESPERATELY needs for its dungeon content. Im tired of the streamlined pretty long narrow hallways. I want some bit of agency to the paths, bosses and loot we can get in each path for our dungeons.

    Make dungeons, actual dungeons!
    (0)

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