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  1. #1
    Player
    FairyDJ's Avatar
    Join Date
    Nov 2020
    Posts
    39
    Character
    A'leksan Shadowheart
    World
    Brynhildr
    Main Class
    Bard Lv 90
    Toto-Rak had other issues beside the fact the dungeon had many different routes. I would probably do route things if it was required a bit more but then there is the replayable piece of this too. Like I don't think every dungeon should be variant but I do like the idea of it.
    (0)

  2. #2
    Player
    Syln's Avatar
    Join Date
    Aug 2015
    Posts
    654
    Character
    Saya Finwel
    World
    Omega
    Main Class
    Gladiator Lv 90
    Agree 100%, and i hope they come up with even more idea to spice it up like the possibility to do it with 1 to 3 party at the same time, each of them getting a random path and racing to the last boss with added trap/hazard that you can unlock through side objective to cripple other party progression etc ...

    Or less define path, that allow you to start at A then switch to B through a jumping puzzle/side objective/special action during a boss fight, there is so much possibilities it's frustrating to see such a great concept being so limited right now.
    (1)

  3. #3
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    I get it, it's neat and different.



    The problem is after the first few times the novelty wears off. Then people will want to go the fastest route. No more variation.
    (6)

  4. #4
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,801
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I get it, it's neat and different.



    The problem is after the first few times the novelty wears off. Then people will want to go the fastest route. No more variation.
    I think so, but you need to read the whole post in order to understand how the issue you brought up would be handled.
    (5)

  5. #5
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ath192 View Post
    I think so, but you need to read the whole post in order to understand how the issue you brought up would be handled.



    It then it's just different dungeons and not the same either.



    For variant to work it'd have to be the whole system or it's just not the same. Randomly deciding a path is what we currently have.
    (1)

  6. #6
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,801
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    It then it's just different dungeons and not the same either.



    For variant to work it'd have to be the whole system or it's just not the same. Randomly deciding a path is what we currently have.
    Perhaps you are looking at this differently than what is envisioned. Right now, variant dungeons have several routes you can pick and several variables that can happen. The difference is that the choice of the set of variables is done by the players, unfortunately, surely there is a most efficient path that will become standard because try hards like to min max.

    So alternatively, you keep the variant dungeon design, with its paths and variables, but when you load into the instance the server, not the player, determines what variables are going to apply on that specific instance. Therefore, the dungeon offers several different experiences to the player when they revisit it via roulette or direct queue, and is more enjoyable.

    To me, given the design being the same, with the only difference being who decides what variables get chosen, it is comparative enough to consider it an evolution of the same thing. However, that is getting bogged down in the details.

    The important question is. Would you find variations of the dungeons you run enjoyable? There is no right or wrong answer here, just a feeling to the feedback in question.
    (1)

  7. #7
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ath192 View Post
    Perhaps you are looking at this differently than what is envisioned. Right now, variant dungeons have several routes you can pick and several variables that can happen. The difference is that the choice of the set of variables is done by the players, unfortunately, surely there is a most efficient path that will become standard because try hards like to min max.

    So alternatively, you keep the variant dungeon design, with its paths and variables, but when you load into the instance the server, not the player, determines what variables are going to apply on that specific instance. Therefore, the dungeon offers several different experiences to the player when they revisit it via roulette or direct queue, and is more enjoyable.

    To me, given the design being the same, with the only difference being who decides what variables get chosen, it is comparative enough to consider it an evolution of the same thing. However, that is getting bogged down in the details.

    The important question is. Would you find variations of the dungeons you run enjoyable? There is no right or wrong answer here, just a feeling to the feedback in question.

    I guess my point is that is kind of what we have already. In a sense, every dungeon is just a variation of another with a new coat of paint. That's what I was getting at, and why I don't see the server randomly choosing a path as anything really new.
    (1)

  8. #8
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,556
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ath192 View Post
    I think so, but you need to read the whole post in order to understand how the issue you brought up would be handled.
    Unfortunately people would just bail if it isn't the route they want. People still bail on Castrum even after the changes.
    (4)

  9. #9
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,801
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by TaleraRistain View Post
    Unfortunately people would just bail if it isn't the route they want. People still bail on Castrum even after the changes.
    I disagree on this heavily. Castrums problem is that the rewards are incorrectly imbalanced vs Prae. So it has nothing to do with its variability. If all paths are tuned to within a few minutes of completion time with the same reward this would not happen. So I don't think the scenario is comparative at all.

    Its actually interesting we clearly see people dip on Castrum to get the longer Prae for a better reward. So they choose the most tedious path because its worth it. Finally, even when I do get Castrum and see people dip out, I have never seen a Castrum run completely dissolve and it always refills and the duty gets complete.
    (1)

  10. #10
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,556
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ath192 View Post
    I disagree on this heavily. Castrums problem is that the rewards are incorrectly imbalanced vs Prae. So it has nothing to do with its variability. If all paths are tuned to within a few minutes of completion time with the same reward this would not happen. So I don't think the scenario is comparative at all.

    Its actually interesting we clearly see people dip on Castrum to get the longer Prae for a better reward. So they choose the most tedious path because its worth it. Finally, even when I do get Castrum and see people dip out, I have never seen a Castrum run completely dissolve and it always refills and the duty gets complete.
    Prae isn't really that long anymore. They're much more comparable than they were and people still dip.
    (0)

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