
Originally Posted by
ForsakenRoe
IIRC overheal is also weighted at 0.5 threat per HP of Overheal (in contrast to damage's 1:1) so you'd actually have needed 40000 effective potency of overheal to rip threat, Cure3's 600, on 8 people, would be 4800, halve that (cos it's overheal) and you have 2400. So you could, I guess, cast 8 Cure 3's (20s, at 2.50 GCD), on a full team of 8 players, generate the required 20000 threat (and run yourself completely out of mana), and then have the tank... steal the threat back from you like 5 seconds later with their freshly reset Provoke? I guess that means that, while hard to time, it's technically possible for a healer to do this at just the right timing to snapshot a tankbuster onto themselves instead of the tank.
This nonzero chance, which can only occur due to the healer player being really reckless with their MP (to the point where no sane player would think to do it), clearly justifies the tanks having a rotation instead of one button spam like us /s
Hell, they even get to have at least 3 buttons to play with in AOE, we're stuck with one (well, two if you're SGE I guess) =(