Quote Originally Posted by ForsakenRoe View Post
- ASTs role is healer. 7 of it's 8 cards it can play are damage related. WAR/DRK/GNB are all tanks, their gauges are all based on 'do damage' (and no, 'but threat generation!' is not a valid reason in current year). I think that where WHM has 'healing turns into damage', having a class that is 'damage turns into healing' isn't that farfetched. Of course, I would prefer it be Sage as a more direct version (ie, dealing damage directly causes healing), but having 'deal damage generates resource to spend on healing' can work. Downtime might be a bit odd if ED were the only source though, hence the other suggestions like Embrace casts.
Having all of SCH's aetherflow be damage oGCDs would be boring. Having all of AST's cards be vanilla damage buffs is boring now. Choosing between healing and damage, judging the situation and guessing how few defensive aetherflow you can get away with, is one of the few things that makes SCH more fun than other healers, just as managing the RNG used to make AST more fun.

Taking choices away so people don't have to think, asking less and less of players, cutting holes in the jobs so bad players can't make wrong decisions in the first place, it is BORING. It's aiming at mediocrity. It's more of the same bad design philosophy that has been wrecking healers for five years. And bad players will still find ways to be bad. All you've done is amputate mid-level gameplay by taking away the soft-skills that mid-level players work to master.