I’d honestly be fine if aetherpact was basically just replaced with SCH soteria that is obtained at a way lower level like soteria itself is, I mean aetherpact is technically stronger on the front of what aetherpact attempts to do but it really isn’t a large enough distinction for anyone to care

I also agree with the idea that healing should be moved to the fairy gauge and give the aetherflow to damage and utility skills (think of how much more interesting you could make SCH overnight by reintroducing shadowflare that cost an aetherflow and competed with SS that cost 20 fey gauge or something of that measure

I don’t actually think that SCH’s unique position of having skills that lock each other out of other skills should be removed (but damn please fix seraph ghosting actions near the end or it’s duration, I know it used to be worse but it’s still bad) but they could prune and refine some old skills you have to stack to get their desired effects, like for example 99.99% of the time dissipation, illumination and protraction are just stacked together to function as a fat spreadlo buff, they are rarely used for their individual functions, organisation of those skills could help a lot here

So like for example say we merged illumination into dissipation, deleted protraction and changed fey blessing to 45 seconds. That opens 2 slots on SCH’s hotbar (or three if you argue physick is totally useless which it is but I’ll ignore it for now), now change aetherflow to generate 3 stacks of aetherflow that affect the following skills- expedient, shadowflare (share CD with SS), dissipation/illumination and energy drain, every time you use an aetherflow skill you generate 20 fairy gauge; then the current aetherflow skills SS, excog, indom and lustrate become fairy bar skills, aetherpact becomes a version of current soteria

So now energy drain becomes a choice of sacrificing utility rather than healing, an extra DOT is readded giving SCH some of its old identity back and if you wanted to fill the one other skill removed you could add an 18 second DOT, that gives SCH 5 damage skills to play with, none of which directly cost damage (but require tactics to maximise damage without giving up healing), SCH’s glut of skills that need to be stacked on top of each other to achieve simple tasks is reduced, the fairy gauge no longer feels like a waste and you could even rename aetherflow to the Selene gauge and the fairy gauge to the eos gauge evoking what the original fairies use to do