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  1. #391
    Player
    Asdif_Laoeg's Avatar
    Join Date
    Feb 2021
    Posts
    53
    Character
    Shara Tayuun
    World
    Shiva
    Main Class
    Pictomancer Lv 96
    And back to the front page.

    We need at least one glamour plate for each job/class.
    (2)

  2. #392
    Player
    Tersi82's Avatar
    Join Date
    Aug 2015
    Posts
    218
    Character
    Malice Princess
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Now every plate is for every job
    (1)

  3. #393
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,185
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    Quote Originally Posted by Tersi82 View Post
    Now every plate is for every job
    Kinda true. The glamour changes will relieve some of the associated problems, like if you only have one plate for healers and want to use something that's locked to one job. However we should be able to dress up each Job/Class separately. Adding more plates is still very much necessary.
    (4)
    "A good RPG needs a healthy dose of imbalance."
    https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A

  4. #394
    Player
    Shistar's Avatar
    Join Date
    Dec 2021
    Location
    Housing update waiting room
    Posts
    597
    Character
    Cordelia Crow
    World
    Phantom
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MsQi View Post
    The glamour changes will relieve some of the associated problems, like if you only have one plate for healers and want to use something that's locked to one job.

    Thankfully this won't be an issue (ignoring weapons) very soon, but the point still stands. We could really use more plates.
    (2)

  5. #395
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,650
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Ah, this ol' thread again, always nice to see it's still active. Still in full support of adding additional plates, as I commented about a year ago.

    Quote Originally Posted by Reinhardt_Azureheim View Post
    40 plates is the next logical step and would give some futureproofing if we are sparse and only want 1 plate per job, for every job.

    21 Regular Combat Jobs
    2 Limited Combat Jobs: BLU + Beastmaster (confirmed)
    8 Disciples of Hand
    3 Disciples of Land
    = 34 Jobs total in Dawntrail.

    If they continue at the pace of +2 Jobs per expansion (discounting potential Limited Jobs) this would give them ~6 years of futureproofing of additional jobs being released without running into any glamour plate issues whatsoever.

    Doubling the glamour plates seems the most expectable thing they might do and they REALLY need to do this in my opinion - I am already trying to find "cross-over styles" between specific job types (like a dark knight glam that can be used for paladin as a dark paladin for example) to conserve glamour plate space as is.
    They did mention more plates "are" coming... after they apparently solved the CPU utilization for housing items so more items can be displayed & placed. Frankly, I wish they had flipped the order here as glamour plates affect way more players while housing is... limited to players who own houses/apartments. But oh well.
    (3)

  6. #396
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,144
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    The housing updates were delayed by like 2 patches I think they've pushed it back far enough. I'm more wondering why those things can't be worked on simultaneously.
    (1)

  7. #397
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,650
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Azurarok View Post
    The housing updates were delayed by like 2 patches I think they've pushed it back far enough. I'm more wondering why those things can't be worked on simultaneously.
    I'm going to go out on a limb and actually assume that both involve system-level reworks that actually share the development team for each feature. Optimizing CPU utilization and other things to enable more (stable) rendering of housing items isn't exactly an afternoon workload, so I can see why it takes so long.
    (1)

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