And back to the front page.
We need at least one glamour plate for each job/class.
And back to the front page.
We need at least one glamour plate for each job/class.

Now every plate is for every job



Kinda true. The glamour changes will relieve some of the associated problems, like if you only have one plate for healers and want to use something that's locked to one job. However we should be able to dress up each Job/Class separately. Adding more plates is still very much necessary.
"A good RPG needs a healthy dose of imbalance."
https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A


Thankfully this won't be an issue (ignoring weapons) very soon, but the point still stands. We could really use more plates.



Ah, this ol' thread again, always nice to see it's still active. Still in full support of adding additional plates, as I commented about a year ago.
They did mention more plates "are" coming... after they apparently solved the CPU utilization for housing items so more items can be displayed & placed. Frankly, I wish they had flipped the order here as glamour plates affect way more players while housing is... limited to players who own houses/apartments. But oh well.40 plates is the next logical step and would give some futureproofing if we are sparse and only want 1 plate per job, for every job.
21 Regular Combat Jobs
2 Limited Combat Jobs: BLU + Beastmaster (confirmed)
8 Disciples of Hand
3 Disciples of Land
= 34 Jobs total in Dawntrail.
If they continue at the pace of +2 Jobs per expansion (discounting potential Limited Jobs) this would give them ~6 years of futureproofing of additional jobs being released without running into any glamour plate issues whatsoever.
Doubling the glamour plates seems the most expectable thing they might do and they REALLY need to do this in my opinion - I am already trying to find "cross-over styles" between specific job types (like a dark knight glam that can be used for paladin as a dark paladin for example) to conserve glamour plate space as is.



The housing updates were delayed by like 2 patches I think they've pushed it back far enough. I'm more wondering why those things can't be worked on simultaneously.



I'm going to go out on a limb and actually assume that both involve system-level reworks that actually share the development team for each feature. Optimizing CPU utilization and other things to enable more (stable) rendering of housing items isn't exactly an afternoon workload, so I can see why it takes so long.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


