Dawntrail update should include 3 sets of spells First world spells 15-20 world spells should be made available from both Shadowbringers and Endwalker areas. 20-30 spells from dungeons, normal raids, alliance raids, trials and yes maps, and as a new thing that is now neccessary as we approach 90 we need something that actually makes the limited part of Limited jobs worth it, right now we're pretty weak as a group of bluemages it takes us 4x longer to kill dungeon bosses not weak to our cheesy spells our rez is both rare and useless requring groups to need a real healer with most pickup groups, I don't like the masked carnival and I don't know anyone who really does if not for the useless stick, rez and the gating i'm pretty sure it would be dead content. A new feature needs to be in game for bluemage with actual incentive that is not reliant on the Masked stupidity. I suggest adding a vendor to sell the classic bluemagic spells not in use in game by any mobs or not currently in game ex: Pumpkin Head, Frog Drop, Darkspark, Degenerator, Lvl4 Graviga, Jive, Darkness, Zombie, Frozen, Rage, Algid Aura, Spirit Siphon, to name a Few, Give bluemage Meteor, Ultima and don't gimp them let them be rediculously powerful like 1 shotting Gogo rediculous and yes do not gimp them let them stay powerful no longer casts no balancing of any kind we're limited for a reason this can be SE's attonement for no limit Break. Put these spells up for purchase with allied seals, hunt seals, and Gil we can't learn them from the game naturally the only way to get them is via the vendor, leaving them overpowered and outrageous will call all players to invest in regular content as bluemage.