WoW's transmog system is just better. Glam truly is endgame and not having a robust system to support that is just disappointing.

WoW's transmog system is just better. Glam truly is endgame and not having a robust system to support that is just disappointing.
Agreed. There's no excuse to not allow for a higher number of plates. At least one per job, as suggested here, should be the bare minimum.
Same goes for the glamor dresser's capacity. It should be infinite: the moment an item is bound to you, its appearance should be saved for you to use whenever you want.






There is a reason: they have to store that data for every single player, and it seems that they continue to suffer from a poor inventory design that becomes ever more unwieldy over time.Agreed. There's no excuse to not allow for a higher number of plates. At least one per job, as suggested here, should be the bare minimum.
Same goes for the glamor dresser's capacity. It should be infinite: the moment an item is bound to you, its appearance should be saved for you to use whenever you want.
While I have no insight into it as such, I suspect that glamour plates are stored as independent items from the copies in the glamour that get cloned when you add them to the plate. It would explain why they remain on the plate once the base item gets removed from the dresser.
So they have to store the data for each item in the dresser, plus possibly allow for 12 items per plate.
My point is that we're talking about a successful company with plenty of resources. They claimed that showing whether an attack was magical or physical was very hard yet implemented it a couple of patches later.There is a reason: they have to store that data for every single player, and it seems that they continue to suffer from a poor inventory design that becomes ever more unwieldy over time.
While I have no insight into it as such, I suspect that glamour plates are stored as independent items from the copies in the glamour that get cloned when you add them to the plate. It would explain why they remain on the plate once the base item gets removed from the dresser.
So they have to store the data for each item in the dresser, plus possibly allow for 12 items per plate.
WoW fixed stuff like the (de)buff cap more than 10 years ago, so there's no excuse (i. e. reason) for them to have limitations such as these in 2023.
Last edited by Aco505; 07-27-2023 at 10:19 AM.
I think there are too many glamour plates and some should be removed. You need 4-5, maximum. Each glamour created adds to data storage costs, reducing the amount of cash spent on content.
If you want to play dress-up, buy a Barbie.





Glamour is a HUGE part of this game. Given that we have things like Artifact gear for specific Jobs and we're encouraged to have more than one Job on the same character, we should have the ability to at least let them all have their unique aesthetic. There is some really great DoH and DoL Job-specific gear that a lot can't even use because we have to choose between having a unique look for adventuring Jobs we play or having a unique look for tradeskilling Jobs we play.
I'd also agree with others that bare minimum is a plate for every available Job, but ideal would be a few more either for extra outfits for one Job or general issue plate glamours that use items that can be used on any Job that can be assigned as needed.
It's fine if you don't want to use glamour, but even combat-minded players like to look good doing it.
Last edited by TaleraRistain; 11-20-2023 at 06:35 PM.
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