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  1. #1
    Player
    ChrysOCE's Avatar
    Join Date
    May 2022
    Posts
    443
    Character
    Chrys Anthemum
    World
    Bismarck
    Main Class
    Warrior Lv 100
    It's always an excuse on the coding/resources.

    The amount of craftable gear, mogstore items, quest rewards, beast tribe, job gear, raid/dungeon gear. There is simply not enough available space.
    Why is only the original 50 job gear in the armoire? And if you augment the original artifact gear, suddenly it has to go into the dresser? Why can't we put all (50/60/70/80/90) job gear in the armoire, whether its augmented, idealized or whatever? Same with specific DoH/DoL class gear. What possible limitation is there, that they can't do that?
    And yea, for those of us who like to have their DoH/DoL each have a unique look. Oh, sorry, now you only have 9 plates available. For 20 different jobs. And then tough luck if you want to have a casual look, a beach look and a silly frog-suit glam.

    It's frustrating
    (4)

  2. #2
    Player
    tsuchii's Avatar
    Join Date
    Apr 2022
    Posts
    477
    Character
    Easley Lighthalzen
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ChrysOCE View Post
    It's always an excuse on the coding/resources.

    The amount of craftable gear, mogstore items, quest rewards, beast tribe, job gear, raid/dungeon gear. There is simply not enough available space.
    Why is only the original 50 job gear in the armoire? And if you augment the original artifact gear, suddenly it has to go into the dresser? Why can't we put all (50/60/70/80/90) job gear in the armoire, whether its augmented, idealized or whatever? Same with specific DoH/DoL class gear. What possible limitation is there, that they can't do that?
    And yea, for those of us who like to have their DoH/DoL each have a unique look. Oh, sorry, now you only have 9 plates available. For 20 different jobs. And then tough luck if you want to have a casual look, a beach look and a silly frog-suit glam.

    It's frustrating
    I have to carry 5 pentamelded crafter tops just so I can have a unique crafter (three of them share the same look). It is hella frustrating.
    (1)

  3. #3
    Player
    NatPagle's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    24
    Character
    Edric Bearson
    World
    Brynhildr
    Main Class
    Gunbreaker Lv 98
    WoW's transmog system is just better. Glam truly is endgame and not having a robust system to support that is just disappointing.
    (12)

  4. #4
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,175
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by NatPagle View Post
    WoW's transmog system is just better. Glam truly is endgame and not having a robust system to support that is just disappointing.
    Comes with the cost of no dye system, so WoW ain't the best of it either.
    (3)

  5. #5
    Player
    NatPagle's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    24
    Character
    Edric Bearson
    World
    Brynhildr
    Main Class
    Gunbreaker Lv 98
    Quote Originally Posted by Arrius View Post
    Comes with the cost of no dye system, so WoW ain't the best of it either.
    Yea, that's true. I had forgotten that you can't dye in WoW.
    (0)

  6. #6
    Player
    tsuchii's Avatar
    Join Date
    Apr 2022
    Posts
    477
    Character
    Easley Lighthalzen
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    Quote Originally Posted by NatPagle View Post
    WoW's transmog system is just better. Glam truly is endgame and not having a robust system to support that is just disappointing.
    If only wow's characters weren't so hideous UwU
    (2)

  7. #7
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    861
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Agreed. There's no excuse to not allow for a higher number of plates. At least one per job, as suggested here, should be the bare minimum.

    Same goes for the glamor dresser's capacity. It should be infinite: the moment an item is bound to you, its appearance should be saved for you to use whenever you want.
    (2)

  8. #8
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,079
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Aco505 View Post
    Agreed. There's no excuse to not allow for a higher number of plates. At least one per job, as suggested here, should be the bare minimum.

    Same goes for the glamor dresser's capacity. It should be infinite: the moment an item is bound to you, its appearance should be saved for you to use whenever you want.
    There is a reason: they have to store that data for every single player, and it seems that they continue to suffer from a poor inventory design that becomes ever more unwieldy over time.

    While I have no insight into it as such, I suspect that glamour plates are stored as independent items from the copies in the glamour that get cloned when you add them to the plate. It would explain why they remain on the plate once the base item gets removed from the dresser.

    So they have to store the data for each item in the dresser, plus possibly allow for 12 items per plate.
    (3)

  9. #9
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    861
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Iscah View Post
    There is a reason: they have to store that data for every single player, and it seems that they continue to suffer from a poor inventory design that becomes ever more unwieldy over time.

    While I have no insight into it as such, I suspect that glamour plates are stored as independent items from the copies in the glamour that get cloned when you add them to the plate. It would explain why they remain on the plate once the base item gets removed from the dresser.

    So they have to store the data for each item in the dresser, plus possibly allow for 12 items per plate.
    My point is that we're talking about a successful company with plenty of resources. They claimed that showing whether an attack was magical or physical was very hard yet implemented it a couple of patches later.

    WoW fixed stuff like the (de)buff cap more than 10 years ago, so there's no excuse (i. e. reason) for them to have limitations such as these in 2023.
    (5)
    Last edited by Aco505; 07-27-2023 at 10:19 AM.

  10. #10
    Player
    PirateRyanG's Avatar
    Join Date
    Sep 2022
    Posts
    389
    Character
    Aserana Swian
    World
    Odin
    Main Class
    Conjurer Lv 90
    I think there are too many glamour plates and some should be removed. You need 4-5, maximum. Each glamour created adds to data storage costs, reducing the amount of cash spent on content.

    If you want to play dress-up, buy a Barbie.
    (0)

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