One plate per job at least, please.
One plate per job at least, please.



40 plates is the next logical step and would give some futureproofing if we are sparse and only want 1 plate per job, for every job.
21 Regular Combat Jobs
2 Limited Combat Jobs: BLU + Beastmaster (confirmed)
8 Disciples of Hand
3 Disciples of Land
= 34 Jobs total in Dawntrail.
If they continue at the pace of +2 Jobs per expansion (discounting potential Limited Jobs) this would give them ~6 years of futureproofing of additional jobs being released without running into any glamour plate issues whatsoever.
Doubling the glamour plates seems the most expectable thing they might do and they REALLY need to do this in my opinion - I am already trying to find "cross-over styles" between specific job types (like a dark knight glam that can be used for paladin as a dark paladin for example) to conserve glamour plate space as is.


I just don't understand what's keeping them from making more. It's ridiculous how a game whose incentive to play is cosmetics have very limited resources for said cosmetics. It's extremely frustrating.40 plates is the next logical step and would give some futureproofing if we are sparse and only want 1 plate per job, for every job.
21 Regular Combat Jobs
2 Limited Combat Jobs: BLU + Beastmaster (confirmed)
8 Disciples of Hand
3 Disciples of Land
= 34 Jobs total in Dawntrail.
If they continue at the pace of +2 Jobs per expansion (discounting potential Limited Jobs) this would give them ~6 years of futureproofing of additional jobs being released without running into any glamour plate issues whatsoever.
Doubling the glamour plates seems the most expectable thing they might do and they REALLY need to do this in my opinion - I am already trying to find "cross-over styles" between specific job types (like a dark knight glam that can be used for paladin as a dark paladin for example) to conserve glamour plate space as is.
It took what, like 10 years for them to let us put cash shop glamours in the armoire? Unfortunately they just don't prioritize player experience much.
It's actually absurd you can irreversibly lose items you paid real money for still. That just shouldn't be possible. You should always be able to retrieve them from a vendor or a menu or something. This is early 2010s levels of bad.


Front page, please


Agreed. While I don't expect them to keep doing 2 jobs per expansion as I vaguely recall mentions of doing 1 in the future, 40 plates would future proof a whole lot more in that case.40 plates is the next logical step and would give some futureproofing if we are sparse and only want 1 plate per job, for every job.
21 Regular Combat Jobs
2 Limited Combat Jobs: BLU + Beastmaster (confirmed)
8 Disciples of Hand
3 Disciples of Land
= 34 Jobs total in Dawntrail.
If they continue at the pace of +2 Jobs per expansion (discounting potential Limited Jobs) this would give them ~6 years of futureproofing of additional jobs being released without running into any glamour plate issues whatsoever.
Doubling the glamour plates seems the most expectable thing they might do and they REALLY need to do this in my opinion - I am already trying to find "cross-over styles" between specific job types (like a dark knight glam that can be used for paladin as a dark paladin for example) to conserve glamour plate space as is.
I already have a single glam for all crafters, one for gatherers, and one for all my casters. Even though I wish I would be able to do individual, unique ones for each. Even crafters have class-exclusive glams that are so beautiful and cool, but don't get any use in practice for lack of space.



Ah, this ol' thread again, always nice to see it's still active. Still in full support of adding additional plates, as I commented about a year ago.
They did mention more plates "are" coming... after they apparently solved the CPU utilization for housing items so more items can be displayed & placed. Frankly, I wish they had flipped the order here as glamour plates affect way more players while housing is... limited to players who own houses/apartments. But oh well.40 plates is the next logical step and would give some futureproofing if we are sparse and only want 1 plate per job, for every job.
21 Regular Combat Jobs
2 Limited Combat Jobs: BLU + Beastmaster (confirmed)
8 Disciples of Hand
3 Disciples of Land
= 34 Jobs total in Dawntrail.
If they continue at the pace of +2 Jobs per expansion (discounting potential Limited Jobs) this would give them ~6 years of futureproofing of additional jobs being released without running into any glamour plate issues whatsoever.
Doubling the glamour plates seems the most expectable thing they might do and they REALLY need to do this in my opinion - I am already trying to find "cross-over styles" between specific job types (like a dark knight glam that can be used for paladin as a dark paladin for example) to conserve glamour plate space as is.
Bump bump bump


I think what is really funny, if you will, is that Final Fantasy XI gives players two hundred slots for possible style lock (their version of Glamour) and yet this one only has twenty for Glamour plates and that games' over twenty years old.
No i'm not saying we need two hundred of course but I think as someone has said forty should at least be possible.
Last edited by Krokov; 12-21-2024 at 05:37 AM.


No no, 200 would be great, actually, just call it future-proofing lolI think what is really funny, if you will, is that Final Fantasy XI gives players two hundred slots for possible style lock (their version of Glamour) and yet this one only has twenty for Glamour plates and that games' over twenty years old.
No i'm not saying we need two hundred of course but I think as someone has said forty should at least be possible.
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