Quote Originally Posted by Shougun View Post
I would like to see S ranks become more of a big deal like GW2 activities / world bosses (critical engagements is heading that direction I suppose). So a universal 'no touchy' timer might not be needed when they could have a variety of 'warning' signs and build ups.

Like King Behemoth you start to get weather across the zone that will occasionally drop an AoE lightning (or meteors..) near you (you see the circle, can dodge), and then you get DoL / DoH mission to fortify the fighting ring while DoW / M protect, bullet hell phase, and then Behemoth comes out of the sky pushing everyone back and it leads into a great big world boss fight, including things like firing rampart chain cannons, potentially providing team support and buffs with unique crafts, etc. The server would know of the event about 20 minutes before he even touches down due to the build up. Each having their own grand ordeal, and .. add a lot of them
FATEs are actually better for that sort of thing. They can do animations and NPC movements ages in advance like that and alter weather, as well as having build-up FATEs. They even do this sort of thing in certain ARR areas which have fortress invasions which different sides can win, it's just ridiculously easy to win now.

My personal aside on hunts is that I wish we had a hunt log, tracking hunts killed
That's only relevant for the initial achievements for killing 1 of each rank in each area. It's not that hard to just kill them all again if you forget which ones you killed. Once you've killed more than 1 of each there's no point to a hunt log.

refreshing rewards
Well the tomestones do change on a regular basis.

maybe a hunt train / party finder link with auto party generator based on a few prompts
Party Finder can do all of these things. Every single part of what you said.

perhaps adjusting B and A ranks a little. Where B ranks become more personal spawned, and more dynamic.
It would be good if B ranks could be like the ones in FF16. Actually fun and threatening and jumping around, instead of standing there, telegraphing everything. Although most of them are very easy, a few of them are challenging enough that they can kill you, but only at the minimum item level that you quickly grow out of, so they should sync you as well.

get a ticket from the NPC and you can force pop them
If they really want the hunt system to not be congested, the solution is to make it similar to maps, where you get a hunt bill from somewhere and then it allows you to spawn B, A and S ranks exclusively for you or your party.