As much as I like hunts...

No limitations withstanding,

I would turn S Ranks into Critical Engagements that occur much more frequently, with tuned-down rewards to compensate for the lower respawn timer. I would retain spawn conditions, and then after a certain elapsed maximum timer, the mark would automatically spawn. Them also being critical engagements could also allow for more creative design with them and what they can do. Granted, I do also understand this proposal probably wouldn't be feasible, at least not for a while.

I love hunts, but it would be nice if there were an excuse for the general players to be out in the zone rather than just those scouting and/or triggering spawns. If they occur more frequently, my hope is that people would be in the open world more frequently rather than just waiting.

Then again, if I were to be more in-depth with it, to compensate for this change to S Ranks being critical engagements, I would have A ranks on a more frequent spawn timer, and in addition to this, I would like to see multiple A Ranks in a zone simultaneously so multiple groups can do them separately.

I know this proposal will likely trigger some people but... Again, whilst hunts are nice, it would be nice for them to feel like hunts, and not just trains, for example. -- Granted, the option always exists for me to group up with people and kill them separately on a train and actually 'hunt' them, I just think it isn't really viable from a wider community perspective when the general 'etiquette' is to go for trains.