I can't be the only one thinking this. What happened to this game after Shadowbringers?
I can't be the only one thinking this. What happened to this game after Shadowbringers?
Shadowbringers was the catalyst lol.
People have been asking for a low-stakes adventure for fun. Lo and behold, a low-stakes adventure for fun. We're on a new continent with new characters to meet, new places to explore, and new mysteries to uncover. The trailer is teasing plenty enough to sink my teeth into.
I'm excited for it. And I still remember the time you ran into the Gilgamesh Novice Network screaming about how we're all delusional for enjoying the game. Enough doomposting, man.


This is actually true. The community has been wanting low-stakes slice of life adventure for a long time and it grew even more widespread as of patch 6.1 with Newfound Adventures. Which didn't deliver the way people had hoped it would.People have been asking for a low-stakes adventure for fun. Lo and behold, a low-stakes adventure for fun. We're on a new continent with new characters to meet, new places to explore, and new mysteries to uncover. The trailer is teasing plenty enough to sink my teeth into.
I'm excited for it. And I still remember the time you ran into the Gilgamesh Novice Network screaming about how we're all delusional for enjoying the game. Enough doomposting, man.
If we follow the plot pyramid, Endwalker was the Climax, Dawntrail is the start of the Falling Action. It's not impossible for there to be a second Rising Action but we have to suffer through the falling action first to get there.
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Last edited by Remish; 07-29-2023 at 11:31 PM.
Your diagram is better interpreted as the components for each and every expansion. Leveling encompasses both exposition and rising action. The end of leveling is the Climax to the story. The post-release patches are the falling action with resolution of the primary story lines for that particular expansion as part of the final patch release. In the case of Endwalker, the Endsinger Trial is the Climax to the story. The post-release patches are falling actions (which may have their own rise/climax/falling action).
When writing multipart fiction such as trilogies, writers can (and do) cheat. They are not bound to the diagram you presented. Endwalker at release can be considered the resolution phase of the 2.0 through 6.0 story line itself. Complete with its own Climax (as multipart fiction tends to do).
Dawntrail at its release will utilize all of the plot components you've mentioned in its own self-contained story line, not a continuation of Endwalker.


I was speaking on FFXIV as a whole single pyramid, not individual expansions as separate pyramids side by side.Your diagram is better interpreted as the components for each and every expansion. Leveling encompasses both exposition and rising action. The end of leveling is the Climax to the story. The post-release patches are the falling action with resolution of the primary story lines for that particular expansion as part of the final patch release. In the case of Endwalker, the Endsinger Trial is the Climax to the story. The post-release patches are falling actions (which may have their own rise/climax/falling action).
When writing multipart fiction such as trilogies, writers can (and do) cheat. They are not bound to the diagram you presented. Endwalker at release can be considered the resolution phase of the 2.0 through 6.0 story line itself. Complete with its own Climax (as multipart fiction tends to do).
Dawntrail at its release will utilize all of the plot components you've mentioned in its own self-contained story line, not a continuation of Endwalker.
And I was speaking of FFXIV as a multipart fiction. If you must insist that a diagram portray the entirety of the work, the death of Elidibus in Shadowbringers was the Climax, and Endwalker has been the Falling Action and Resolution.


I do believe we're going to be seeing the beginnings of a rising action by the end of this story, as well as this expansion being a fun adventure i believe it's also setting up a larger story.This is actually true. The community has been wanting low-stakes slice of life adventure for a long time and it grew even more widespread as of patch 6.1 with Newfound Adventures. Which didn't deliver the way people had hoped it would.
If we follow the plot pyramid, Endwalker was the Climax, Dawntrail is the start of the Falling Action. It's not impossible for there to be a second Rising Action but we have to suffer through the falling action first to get there.
I've seen people ask for "LessPeople have been asking for a low-stakes adventure for fun. Lo and behold, a low-stakes adventure for fun. We're on a new continent with new characters to meet, new places to explore, and new mysteries to uncover. The trailer is teasing plenty enough to sink my teeth into.prior story weight andworld/reality/universe-destroying stakes," but I don't think I've seen anyone ask for an outright zero stakes tropical vacation? Do they meet in secret and have the numbers necessary to stifle leaks?
To be fair, I was considerably more hyped for the Stormblood teaser trailer. Wasn't any Shadowbringers teaser, but the setting, vibe, the preparation for war below (the context and stakes of which were already laid out by the time the teaser dropped), etc., easily rivaled or surpassed Heavensward's for me.
"Hey, guys, we're finally going to take on the Garlean Empire, starting from that final citystate of Eorzea that we'd been itching to see" just had a lot more on-the-nose promise to me than "We're going to that one Gleamer's home island for a vacation and Estinien has upped his dad vibe."
...What the heck were these post-launch patches then? Unless we're to say that some Voidsent and plated cyclops man are more climactic than the End of Days?
I would hope 6.x would already include its resolution in itself rather than the game taking a literal expansion-long break from any story height.
7.0's story should be 7.0's story, not just a braking zone for 6.x.
Would it be salvageable to you if that were somehow just the retracted form of an articulated whip-blade? (Yeah, that's unlikely, but hey, one could hope.)
More importantly, though, that blade may be a holdover from the simple fact that he was a Paladin last expansion (the lack of shield itself perhaps symbolic), with him again transitioning to the new job during the trailer (see also HW's, ShB's, and possibly StB's trailers). It may be that the first glimpse we get of that new job... is that basically no glimpse at all on that ship.
Last edited by Shurrikhan; 07-30-2023 at 01:50 PM.




I'm not sure about that. I'd say defeating the Endsinger was the Climax, and anything after that was the falling action. Golbez is a filler arc, you could say he has his own pyramid, but overall isn't impactful.This is actually true. The community has been wanting low-stakes slice of life adventure for a long time and it grew even more widespread as of patch 6.1 with Newfound Adventures. Which didn't deliver the way people had hoped it would.
If we follow the plot pyramid, Endwalker was the Climax, Dawntrail is the start of the Falling Action. It's not impossible for there to be a second Rising Action but we have to suffer through the falling action first to get there.
The trailer would be the Exposition for the new arc, not the Falling Action.
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