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  1. #1
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    Take ideas from FFXII!

    Yes, I know have posted this before, but since we have these sub-forums I thought this topic would be better off in here.

    I think 12's battle system would work perfectly for 14, it's basically an auto-attack system combined with the Active Battle System from the original FF series. Auto-attack is what most people want and it isn't as slow as 11's auto-attack system, which I like, so adding it would a big boost the battle system. Also with the inclusion of target lines and the target circle around the enemy, party leaders can show which enemy they're attacking without using the battle icons. With this addition, the battle system is less complicated and need to go through a bunch of menus is lessened. Of course, there should be an option to toggle this off and on.

    In 12 there were battle chains which increase loot drops, but in 14 this could be used for EXP/SP instead. For example for every 10 chains, your EXP/SP rate increases 2 percentage points and this chain would only go up to 100. The EXP/SP chain would grinding more bearable for most people, also people would see this as getting rewarded for playing the game. Also since we're getting instanced dungeons, traps can be added. Traps in 12 added surprise and made gameplay more challenging. These traps could pave the way for more skills to be added in 14, like skills to detect traps or allow for more challenging dungeons for hardcore players to be created.

    The Zodiac Job System should be implemented in some form, this system worked in designating specific roles for the characters. For those who don't know what Zodiac Job System is, read about it here. Obviously would we have the choice to switch between jobs unlike the Zodiac Job System, but I think having a system where people can gather points to learn to do something then go to a shop to buy a magic spell or weapon is more challenging and rewarding to players.

    To me the music of 12 had a grand MMO feel. I like Uematsu-san's music a lot in 14, but I think Hitoshi Sakimoto's style would fit Eoreza better. In any case I should Sakimoto-san should contribute in some way in the future.

    In conclusion, there are other things in 12 that could probably work in 14 that I didn't list here, hopefully other forum users can list those. I wanted you (the developers) to look at another game besides FFXI for ideas. I see 12 as an improvement of the 11 system and I think those improvements should be brought to 14.

    Thank you for reading.
    (1)
    Last edited by Sonic_the_Hedgehog; 03-26-2011 at 03:05 AM.

  2. #2
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    Also can someone, with knowledge of Japanese, post this on the JP forums? I'm just wondering how the Japanese players would react to this idea. Thanks in advance to the person that decides to do this.
    (0)

  3. #3
    Player
    Delmontyb's Avatar
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    Mar 2011
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    Gridania
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    Character
    Brin Zalazar
    World
    Sargatanas
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    Conjurer Lv 90
    XII did a lot of things right, and I would love to see some of those ideas brought into XIV. I'm all for target lines, I think that would be a great way of seeing who your party leader is targeting, and what is targeting you, etc. To keep it simple, it would only display for party members, and players could turn it off if they wished.

    I also think, the party leader would be the only one who would display a targeting line, so everyone could see who they are targeting, but this could cause issues if the healer was the party leader, and thus, perhaps the leader could set the which party member to show the target lines for.

    So if you had a party with two tanks, perhaps then they would have different colors etc.

    I would also like to see the hunt system from XII brought into this game, where players could take on hunts and as they completed them, new ones would open up. - I would also think they would get them from the bulletin boards found in the different cities adventure guilds.

    Also, I'm all for SP/XP chains, and would like something like that brought into the game for parties, to get a little buff to xp/sp perhaps, but I'd be more for having it increase the drop rate on some items, etc.
    (1)
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  4. #4
    Player
    fredtma's Avatar
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    Character
    Ecclesiae Dei
    World
    Louisoix
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    Armorer Lv 70
    I would rate XII the best battle system after XIII.
    Come on SE when I compare other MMO's battle system to this our sucks.
    You were suppose to be the next MMO.
    I play AION and FIFXV currently and I have more fun in aion then with you.
    I am only staying with you cause I ma hardcore FF fan.
    (0)
    I am who I am. I am not someone else, nor would I ever wish to be

  5. #5
    Player
    Aldarin's Avatar
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    Mar 2011
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    Character
    Aldarin Blackwing
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    Excalibur
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    Gladiator Lv 50
    I definantly support some elements from ffxii being included in ffxiv, but not everything. Hunts are a great idea, as are target lines. Target lines can clear up battlefields by showing exactly who is being targeted by what. SP/XP chains are also a good idea, considering they worked well in both ffxi and ffxii. As for the license system, implementing that would make the game too much like ffxii, so I am against it. I feel that the current system has the potential to be a great and unique system with only a few changes, and I would rather see an improved version of the current system rather than the Zodiac System, which are mutually exclusive.

    BTW. there is another thread on the idea of implementing a Hunt Board
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  6. #6
    Player
    Flick's Avatar
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    Mar 2011
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    Character
    Zef Flick
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    Behemoth
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    Gladiator Lv 100
    I agree XII's system would work really well ^^
    (0)