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  1. #1
    Player
    PirateRyanG's Avatar
    Join Date
    Sep 2022
    Posts
    389
    Character
    Aserana Swian
    World
    Odin
    Main Class
    Conjurer Lv 90

    What is the normal speed running strategy for Doma Castle?

    I have just finished a dungeon where the tank left. Which is fine.

    I am normally a pretty decent healer. However, the tank insisted that the 'normal' strategy for Doma Castle is wall-to-wall pull through that little area with the bombs going off. You know, the one with some hefty pulls, and constant things to dodge on the floor (not to mention a LOT of corners).

    I couldn't heal through it. At all. Normally I can manage, but not when a tank has about 40 mobs pounding on him at once. Not to mention he refused to slow down whenever he was at very, very low health. In fact, he insisted on running around the corners when this happened.

    We failed a whopping 9 times. All the while, the tank refused to adapt to the group, despite insistence from everybody (people agreed it wasn't my fault), and said that this is the normal speed running strategy and EVERYBODY should be able to handle it with ease.

    I insisted that it isn't a standard speed running strat (seriously, never seen somebody to this in about 40 times running Doma). Not to mention dying 9 times on one section is hardly 'quick'.

    He eventually left. Said that we were all 'brain damaged noobs'. The next tank that replaced him (all tank classes to 90) agreed that what this previous tank did wasn't normal. Everything went smoothly. No more deaths.

    So yeah. How do you normally run that section of Doma?
    (1)

  2. #2
    Player
    Ranaku's Avatar
    Join Date
    Mar 2019
    Posts
    1,196
    Character
    Echo Micacho
    World
    Raiden
    Main Class
    Astrologian Lv 100
    In the second wall to wall pull it is important to use stuns on the big colossus cause he has a aoe swipe that deals massive damage especially when dds stand in front of the boss.

    Since you play whitemage it seems, what you can do if your tank has problems with mitigating himself is use your aoe hot heal, your hot zone, your normal regen hot and then use holy once with swiftcast. Keep the tank as your target and cast holy from time to time cause stunned enemies are basically mitigated damage. Holy is a very important spell for whitemage when it comes to making wall to wall pulls easier, easily the most overpowered spell for big mob groups in the game.

    Much of it depends on your tank tho, if they don't know how to mitigate properly you can heal as much as you want it won't really matter.
    (1)

  3. #3
    Player
    Bobby66's Avatar
    Join Date
    Jul 2019
    Posts
    947
    Character
    Paper Wait
    World
    Mateus
    Main Class
    Warrior Lv 70
    That is how I do it, but it is more a dpa check rather then heal check. DPS has to be on point for that to work. I normally queue with friends and that is the norm for us.

    This assumes your tank is not brain dead and knows how to do basic tank things.
    (1)

  4. #4
    Player
    ChrysOCE's Avatar
    Join Date
    May 2022
    Posts
    324
    Character
    Chrys Anthemum
    World
    Bismarck
    Main Class
    Warrior Lv 100
    Can depend on the tank and healer job but, overall, w2w at 70. The tank should be using all their mitigations to help. Also, as healer, are you standing near your tank and moving with them? Or are you hanging back?
    (4)

  5. #5
    Player
    PirateRyanG's Avatar
    Join Date
    Sep 2022
    Posts
    389
    Character
    Aserana Swian
    World
    Odin
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by ChrysOCE View Post
    Can depend on the tank and healer job but, overall, w2w at 70. The tank should be using all their mitigations to help. Also, as healer, are you standing near your tank and moving with them? Or are you hanging back?
    I always stay with the tank. The issue was that there was no way to heal the tank through it all. He literally didn't pause once. Was even standing on the red stuff to get paralysed, which only added to the issues as at that point I am casting esuna and trying to heal him.
    (0)

  6. #6
    Player
    ChrysOCE's Avatar
    Join Date
    May 2022
    Posts
    324
    Character
    Chrys Anthemum
    World
    Bismarck
    Main Class
    Warrior Lv 100
    Quote Originally Posted by PirateRyanG View Post
    I always stay with the tank. The issue was that there was no way to heal the tank through it all. He literally didn't pause once. Was even standing on the red stuff to get paralysed, which only added to the issues as at that point I am casting esuna and trying to heal him.
    I mean, if they are deliberately standing in AoEs, then you kinda already know, right? Though, if its a choice between esuna and curing, I wouldn't worry about getting the paralysis off the tank. Out of curiosity, where you WHM?
    (1)

  7. #7
    Player
    PirateRyanG's Avatar
    Join Date
    Sep 2022
    Posts
    389
    Character
    Aserana Swian
    World
    Odin
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by ChrysOCE View Post
    I mean, if they are deliberately standing in AoEs, then you kinda already know, right? Though, if its a choice between esuna and curing, I wouldn't worry about getting the paralysis off the tank. Out of curiosity, where you WHM?
    Yes. I was playing on WHM. Well, maybe Astro at the time. I don't remember. Probably WHM.
    (0)

  8. #8
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    Is it possible? Yes.

    Did he understand how LoS works? No.

    Fault lies with the tank. Vaas would like to have words with him about the definition of insanity.
    (1)

  9. #9
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    6,771
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    The first big pull is rough but manageable.

    The second big pull before the first boss is rough and I don't recommend it. Many parties have wiped to it over the years. There is this big, hard-hitting giant and the mob packs after that also hit hard, so when you get to the third pack, it can be a disaster. I usually at least take out the big enemy first then just pull the two packs. Maybe the stat squish, food growth or Duty Support changes have affected it, but still.

    The mob packs between the first and second boss where you have magitek armors, dogs and soldiers attacking you while dodging giant cleaves is a big pull I never do. Every time I've ever done it, healers just couldn't handle it so I stopped doing it.

    The big pull between second and third boss. Always do it. They hit hard, but your CDs can handle it, their casts take time so the healer has plenty of time to heal and most of them die really fast.

    Although, I didn't really test the recent Stormblood dungeon changes properly except the ones I've got in roulettes so maybe they nerfed something.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  10. #10
    Player
    PirateRyanG's Avatar
    Join Date
    Sep 2022
    Posts
    389
    Character
    Aserana Swian
    World
    Odin
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Jeeqbit View Post
    The first big pull is rough but manageable.

    The second big pull before the first boss is rough and I don't recommend it. Many parties have wiped to it over the years. There is this big, hard-hitting giant and the mob packs after that also hit hard, so when you get to the third pack, it can be a disaster. I usually at least take out the big enemy first then just pull the two packs. Maybe the stat squish, food growth or Duty Support changes have affected it, but still.

    The mob packs between the first and second boss where you have magitek armors, dogs and soldiers attacking you while dodging giant cleaves is a big pull I never do. Every time I've ever done it, healers just couldn't handle it so I stopped doing it.

    The big pull between second and third boss. Always do it. They hit hard, but your CDs can handle it, their casts take time so the healer has plenty of time to heal and most of them die really fast.

    Although, I didn't really test the recent Stormblood dungeon changes properly except the ones I've got in roulettes so maybe they nerfed something.
    Yeah. it is that big pull where you have to dodge the cannons, and have a ton of twists and turns. With all the red things that appear on the floor in front of the cannons that paralyse you if you stay in them. Lots and lots of mobs. I can handle every wall to wall pull in that dungeon. That one was well beyond my capabilities, though.
    (0)

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