Quote Originally Posted by AnotherPerson View Post
Yes, results do show that if people made the effort to communicate, they tend to play better.

If you play in a premade and don't communicate together at all, the result will be no different with joining a group of players who don't communicate at all either.

I don't honestly do not understand what you're trying to point out. Communication with random people isn't barred from FL either, unlike in CC.
Communication over voice chat is easier and more effective than macros or typing. Premades can setup voice chat for a match, solo players can't. Or at least I have never once in all of my years of FF PVP ever seen random players setting up voice chat mid-match, so this is an edge premade teams have.

And I'm also not only talking about communication. It's also preparation and familiarity that they can have an advantage with. If a group of friends plans ahead what jobs each are going to play, what strategies they're going to use, are familiar with how each other play, and they all hop onto voice chat together to communicate during matches, they are going to have a massive advantage playing together over equivalently skilled individual solo queued players who are randomly dumped together on the same team.

My point is, and always has been, that premades have several advantages available to them over the average solo queued player. It's these advantages, particularly when coupled with a lot of very poorly balanced job design decisions, that can and do lead to extremely unbalanced matches when these advantages are leveraged together.

I'm not necessarily saying that premades should be banned from FL, though there is a valid argument for it. They're not allowed in ranked CC for a reason, after all. But there are certain jobs that really need a proper balance pass with FL in mind.