Quote Originally Posted by Valence View Post
Again I don't understand at all how you can conflate premades with people getting BH. I get BH4-5 all the time solo, and I don't even bother trying to coordinate with randoms for it.
So do I, but it's still a whole lot easier to get and maintain battle high when you're moving together in a pack with a dedicated premade group communicating over voice chat. I really don't understand how it's so difficult for people to just admit that premades have an inherent advantage over those who aren't. I'm not saying they're guaranteed to win, they're still beholden to skill, but the whole is more effective than the sum of its parts.

But that still wasn't my point. It's that battle high compounds the other issues of premades, and of the DRK+DRG combo. It's easier for a DRK+DRG premade to get to BH5, and once they do they start crushing enemies even easier because of the damage multiplier. Mid to late game they will basically be effectively instantly killing any low battle high players due to sheer amount of burst damage the combo can achieve.

Each of those small advantages stacked together end up making things extremely unbalanced, is my point.

Quote Originally Posted by Valence View Post
People are just lazy and dont want to take the extra effort to create a couple of macros for this specific combo. It's not exactly hard to make a macro "LB ready" for the DRGs, and a macro "Executing Salted Earth in 10s" for the DRK. You can even mark the DRK so that the DRGs know who to follow. During last expansion nobody was making macros for team sandwiches, I came up with a sandwich alert that I abused all the time and it started to be used by everybody over time. Not sure if they still do, probably not, haven't done many FLs this expansion.
Yes, but it's still not as effective as a premade team coordinating over voice chat. A good DRK+DRG premade can reliably time Salted Earth with Skyshatter perfectly to the point where you don't even have time to react with guard, let alone do anything else because of the pull effect. And then realize you can also have one or two more DRG to double or triple up on Sky Shatters, or add an AST in for damage buffs that all stack together with salted earth.

Quote Originally Posted by Valence View Post
The problem is the combo (and salted earth esp). Address this and the issue disappears.
Yeah, probably. The pull on salted earth should probably just be removed. There's other effective combos that premades can and have abused, it used to be SMN stacking at the beginning of the PvP revamp. But DRK+DRG is the most blatantly unbalanced right now.