Good start would be removing the pull in part of DRK for FL and make it just an aoe bind, removes the 'can't act at all' part of the cc and reduces overall drg lb potency aswell, though drg by itself needs nerfs regardless, it's way out of whack compared to the other melee jobs in any mode.

Also while we at it, make bio do 0 damage if no longer in a 25-30y range of the scholar in FL to stop that crap aswell.

At least MCH has to get close for the dot and blm needs stacks for theirs, bio mechanic is just dumb how safe it is and how easy to spread it.