Quote Originally Posted by Xylira View Post
If FL is supposed to be the most casual of the PvP game modes, then there shouldn't be any team queuing for it. Premade teams are quite literally the opposite of a casual friendly mindset for a game mode. They ruin the fun for solo queuers, and put an onus on other players to have to form their own premade teams to have a fair chance, by evidence of so many people in this very thread telling people to do it if they don't like being stomped by premades.

I do agree though that CC should allow for teams. In fact, ranked should be only premade teams queuing against other premade teams. Seems like a fair compromise to remove team queuing from FLs and add it to ranked CC.
I feel that people are chasing the wrong culprit. The problem isn't premades. There is a lot of casual premades btw, I rarely play FLs unless some friends want to do them, and we don't play DRK/DRG. We don't even fill the 4 slots of the premade half the time, and I'm sure a lot, if not the majority of premades are actually "casual" as you say.

The problem is twofold:

- DRK/DRG combos, perhaps, could be looked upon. But then again DRG is just the most effective, but not the only job capable of being stacked for AoE damage with LB. Some are even easier to use and almost instant like SMN. Perhaps the problem is Salted Earth specifically? I think the pull in effect is too much on top of the AoE bind (which is also nuts in Crystalline Conflict tbh).
- Casual players unwilling to take the extra effort to do the same. Again, nothing prevents an alliance to find players willing to switch to DRK/DRG and pull the same combo. It's not exactly rocket science to do and it's seeing that kind of success precisely because the amount of effort to deploy is low, and the result is highly effective. However in the scenario where every team and every casual starts using that DRK/DRG combo and others jobs turn into actual minorities, then we go back to the first bullet point. In the scenario where it doesn't change because, guess what, most people just want to play the job they feel like at any time (which is also why it was a nightmare to find healers in FLs back when healers were the sole deciding factor of victory), then we also go back to the first bullet point.

So perhaps indeed the problem is the combo and not premades.