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  1. #1
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by RyoXander View Post
    I had always assumed they didn’t allow pre-mades into PvP because WHY??? Lol
    Because its an MMO and people want to play together...

    Also PVP is or was quite small they mix and match to speed up queues..
    (6)

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,497
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    It's always the same debate you find in every team based multiplayer game ever. Premades vs solo players. And while it can offer a small advantage, the things they do together is usually not rocket science most of the time. At least not something that randos can't attempt on their own. DRG/DRK combos? Come on, don't tell me it is hard to find randoms willing to switch to DRG/DRK and follow simple commands if they know about the combo. Duo or trio premades in CC? Again, at best they'll be able to combo LBs more efficiently, else I don't see what they could pull more than what randos can, and they're still screwed by a non compliant team that just play like clowns (suiciding into enemy blobs solo, chasing all across in narnia, not following objectives...).

    People grossly overestimate the gap premades bring when they're only partial. And I do feel it's somewhat exacerbated a lot by the fact that the players that generally take the time to form premades and act as teams are usually good players and/or tryhards, and they stand out a lot more because of it, while the random solo player that got lost in FLs their first time with half their pvp skills missing from their hotbars or the casual that is just here to level up their dailies will be feeding on the other end of the spectrum. It's like saying gear or job balance makes or break the deal, but in actuality it's mostly a player skill issue at the deep core of it.
    (3)