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  1. #41
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Soge already grabbed my big 3, but if I had to do a second-choice set of 3...
    1. Remove all mere pretenses of choice/complexity/agency, ideally by replacing them with actual interaction and nuance. Yes, this goes for our current customization systems (for which any actual gameplay-affecting choices are inferior), our "combo" systems, so on and so forth.

    2. Revamp jobs around a desire to maximize engagement and nuance per button and to organically build from the job's most core and thematic aspects/components, an understanding that matchmaking can be modified to support jobs being of fluid roles, and that horizontal progression (via job leveling and gearing) can and should be greatly eased as to actually exploit XIV's ability to have all jobs on one character.

    3. Revamp said matchmaking¹ and ease of horizontal progression², and milk those new affordances through new content forms or variations (with an eye on midcore content, especially) that would embrace those new freedoms and opportunities for greater job identity (rather than jobs being just a gimmick sprinkled over a role template as to act interchangeably with others of said role).
      ¹
      Such that it requires only that the party has --at a low level of inefficiency (e.g., without a RDM wasting its offense to heal more than just enough to cover burst healing requirements to a net positive result)-- sufficient overall and burst mitigation, healing, and damage across its party, be that by direct or indirect means, rather than individually requiring strict roles, job levels, or item levels)

      ²
      Perhaps even going so far as to return character levels and cross-classing, such that a level 90 character with a rank 90 Dragoon and rank 90 Paladin could swap to a level 50 Red Mage and still have access to most of his stabbity-stab and slashedy-slash skills a la Dragoon and Paladin's spear and sword skills, respectively, though he'd gradually replace those with one more tailored to Red Mage and its enchanted sidesword, specifically.
    (2)
    Last edited by Shurrikhan; 07-25-2023 at 08:49 AM.

  2. #42
    Player
    Kozh's Avatar
    Join Date
    Mar 2020
    Posts
    888
    Character
    Corvo Aerden
    World
    Kujata
    Main Class
    Dark Knight Lv 90
    1) Mystic Knight job

    2) Thief/Assassin job

    3) Healer getting tank-level of dps rotation (basic 1-2-3 combo plus a couple of ogcd)
    (2)

  3. #43
    Player
    GypsumFantastic's Avatar
    Join Date
    Oct 2022
    Posts
    10
    Character
    Gypsum F'antastic
    World
    Odin
    Main Class
    Machinist Lv 90
    1. Harder endgame dungeon content with loot that incentivises prolonged participation. More dungeon variety in terms of layout and trash with actual mechanics. Crowd control, kiting and hazards to require brain power and reaction.
    2. Horizontal progression systems to give us ways to improve our characters outside of the current very narrow gear treadmill. More variation in gear, substats and job diversification. Beards and better male clothing.
    3. Grinds of all kinds. Factions and reputations with more involved questing. Open world pvp, a fleshed out hunt system with a bestiary and better UI. Better enemy AI, pathing and placement (throwing 6 of the same mob in a small area feels really segregated). More stuff to do, we don't want this to be the game we pick up and put down - we want to have something meaningful to do whenever we want to.
    (1)

  4. #44
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    I like how the first thing people go after is changing or removing things when the OP clearly said about adding stuff to the game.

    I guess the state of a lot of systems is that bad.
    (0)

  5. #45
    Player
    Bobby66's Avatar
    Join Date
    Jul 2019
    Posts
    947
    Character
    Paper Wait
    World
    Mateus
    Main Class
    Warrior Lv 70
    Quote Originally Posted by ThaCa View Post
    I like how the first thing people go after is changing or removing things when the OP clearly said about adding stuff to the game.

    I guess the state of a lot of systems is that bad.
    I like reading what people would add / change. I do not agree with everything nevertheless still interesting to see how many feel the same regarding certain things like cleds design.
    (1)
    Quote Originally Posted by Bellsong View Post
    Okay boomer.

  6. #46
    Player
    Tersi82's Avatar
    Join Date
    Aug 2015
    Posts
    209
    Character
    Malice Princess
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    What bout brining back old school lost classes like green mage or chemist
    (2)

  7. #47
    Player

    Join Date
    May 2023
    Posts
    63
    I haven't been playing that long but here's my wish list.

    1= Account-wide storage for items and gil.
    2= The ability to copy settings (HUD and otherwise) quickly and easily.
    3= Consumables (Ether, etc) that are actually worth having/using.
    (1)

  8. #48
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    (1) I call it MMO island. There's a dedicated team making open-world MMO exploration content set on a new continent. Does not require the old main scenario. It's a complete alternative to the current gear progression system, offering its own weapons, armor and accessories. Doesn't have an off-season where it falls behind and becomes irrelevant. For people who want to explore connected zones and grind challenging enemies there instead of farming instanced arena stuff.

    (2) Bring back aetherial gear (red icon rarity, random substats).

    (3) Don't take forever to do some FF VII collab stuff.
    (1)

  9. 07-25-2023 08:08 AM
    Reason
    Off Topic

  10. #49
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    There are some major changes that I think the game would benefit from but others have brought up some pretty nicely already.

    Thinking realistically without having to do absurdly large reworks of existing systems and instead adding and expanding I'd probably want the following.

    1. Make PvP matter more: introduce Relics that require participation in all forms of it, add roulette for Rival Wings, remove or at least reduce the damage reduction in Frontlines to combat the deathball meta, make Wolfmarks able to buy Hunt currency items and Trophy Crystals to buy mounts etc. from other grindy content as alternate path.
    Add ranked currency to allow people to eventually grind the shiny weapons that are currently diamond+ even if at slow pace.
    Give recolors of old mounts and gear as general rewards and recolors of the new PvP mounts and gear as Crystal and Top 100 rewards (3 total - Series reward, Crystal (or Diamond?) rank reward and Top 100 reward with different trimmings and whatnot).
    As extra, add Top 100 to Mahjong.

    PvP is excellent time killer between content lulls and kind of evergreen content. Currently there's just not much reason to play Ranked or grind it much. It does recieve small patches but sometimes they miss. There's massive potential despite the janky netcode.

    2. Add more open world stuff, Critical Engagements from Bozja are vastly more fun than standard FATEs so they could serve as basis for combat content, having new Duels would also be enjoyable.
    Making the zones a bit more livelier and allowing newer players to dip their toes on more endgame-y stuff while they progress through the zones could be fun.
    Adding more gatherables to existing zones for side content crafts etc. would also be nice or just giving more crafts that use combinations of older materials on top of new.
    If there's enough resources maybe eventually have Bozja or Eureka style bigger dungeon/raid pop, they could give some rarer currencies at slow pace (like the ones from Unreal) on top of other stuff to retain players through patches.

    Making more use of existing zones and pushing people to move out bit more actively would be nice for forming communities, there's still dedicated people running Eureka after all this time. The lack of additional actions might not be as interesting though.

    3. Make more comprehensive minigames or turn them into proper games within a game. As example Chocobo racing is incredibly clunky and outdated, imagine having something that resembles more party racers like Mario Kart instead. If they could make even a few of them with high enough quality it would go far in player retention and interaction. Alternatively imagine expanding on something that already exists, give more uses to the Triple Triad cards, Minions or Orchestrions. That would make collecting them more valuable and interesting.

    Despite being bit vague, I think it has value in similar vein to PvP, having kind of evergreen content that is just plain fun to play with others is good for the game health and player retention. It could also serve as potential alternative way to generate some currencies over time, allowing options to grind what you want.

    There's quite a lot I would want to change, but I think these would be less intrusive as additions. Personally just having the number 1 come true in decent shape would increase my playtime by a lot.
    (0)
    Last edited by ThaCa; 07-25-2023 at 08:42 AM. Reason: too many characters for normal post

  11. #50
    Player
    Valkyrie-Veil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    110
    Character
    Yulineva Spellweave
    World
    Ultros
    Main Class
    Black Mage Lv 100
    1) All glamor restrictions (yes, I mean all of them) removed
    2) Viera get all hairstyles
    3) Viera get all hats
    (2)

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