That, too. Honestly, its really both sides that are the problem. Some Hardcore players whine a out RNG in certain jobs when that was one of the fun things about them, while some Casuals screech when something is even a little to difficult for them to handle.
I just want jobs to vary in difficulty depending on which job you pick to play and for them to remain fun to boot. White Mage should obviously be the beginner heal job, while Astrologian/Scholar should be naturally harder to play with, as an example.
The devs obsession with balance is also a huge issue, too.

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