Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 38
  1. #1
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,423
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100

    WHM healing question: Use Cure II over Cure?

    I'm running my first healer in dungeons, and at 50 & below in leveling roulettes, I use Cure 80% of the time (400 MP), and Cure II (1000 MP) for emergency heals when someone gets too low.

    I've had two players suggest in these runs that I forget about Cure, and just use Cure II. I tried this once, and ran out of MP in no time. Is there some MP magic other than Lucid Dreaming that will let me use Cure II all the time?
    (1)
    Last edited by SamSmoot; 07-24-2023 at 01:43 AM.

  2. #2
    Player
    SnowVix's Avatar
    Join Date
    Apr 2019
    Posts
    757
    Character
    Charming Tulip
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by SamSmoot View Post
    I'm running my first healer in dungeons, and at 50 in leveling roulettes, I use Cure 80% of the time (400 MP), and Cure II (1000 MP) for emergency heals when someone gets too low.

    I've had two players suggest in these runs that I forget about Cure, and just use Cure II. I tried this once, and ran out of MP in no time. Is there some MP magic (other than Lucid Dreaming that will let me use Cure II all the time?
    you're probably overhealing. use Lucid Dream on cooldown and you'll be fine using Cure 2 because it takes the same amount of time as Cure, but heals significantly more.
    (16)

  3. #3
    Player
    Sindele's Avatar
    Join Date
    Aug 2013
    Posts
    491
    Character
    Sindele Actoria
    World
    Mateus
    Main Class
    Sage Lv 96
    Even when MP management is an issue (but seriously: Lucid more) - any time you could cast a Cure and get value out of it, you could have cast Regen instead for the same mana and same GCD, but received three times the potency spread across 18s. This isn't really a downside, because Cure is never going to be enough to avert an emergency at that level anyway - if Regen can't handle it, Cure won't either. If you get full effect from it, it's more effective than Cure *and* Freecure Cure II combined, and it saves an extra GCD.

    Once you get Cure II, Cure genuinely is dead to you outside of the situations where you get synced below 30.
    (17)

  4. #4
    Player
    Asako's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    334
    Character
    Asako Natsume
    World
    Lich
    Main Class
    Warrior Lv 100
    For most content outside of savage you wont really use either. Use Regen and then the rest of your healing should come from your abilities like the bubble, tetra, assize, and beni. If you need to GCD heal you get liliesaround 50ish.

    In a pinch use Cure2 and Medica 2. You don't really use Cure 1 anymore. If everyone is stacked you can swap a Medica 2 for Cure3. Always remember that Regen is your biggest GCD heal. As a WHM you will spend most of your time spamming DPS and not actually healing with GCD heals. If you have to GCD heal often then something is going wrong.
    (7)

  5. #5
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    It depends on what content you're running at level 50.
    Doing a MINE run of Coils will require Cure usage.

    WoD, depending on the group, you should be fine with Cure 2

    Dungeons and the like, Regen is your bread and butter heal with Cure 2 as backup, assuming Holy isn't available.
    (4)

  6. #6
    Player
    NymeriaEld's Avatar
    Join Date
    Mar 2023
    Posts
    8
    Character
    Nymeria Eld
    World
    Louisoix
    Main Class
    Paladin Lv 33
    Cure gets instantly replaced as soon as you unlock Cure II, you should never be using it over Regen + Cure II.
    (1)

  7. #7
    Player
    Koros's Avatar
    Join Date
    Jul 2023
    Posts
    304
    Character
    Koros Drakon
    World
    Siren
    Main Class
    Paladin Lv 99
    Use Cure II when the tank is actually below 30% HP lol, at lv30 it heals for like 50% of their HP without crit.
    (3)

  8. #8
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Don't forget to make or buy a few hundred HQ super ethers too, if you weren't carrying a pile around already.
    (3)

  9. #9
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,674
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    “All the time”? If you spam Cure II after Cure II every GCD, not even Lucid can prevent you from running dry of mana quickly, even moreso on lower level. None of the healers are built to be casting healing spells ‘all the time’ without possibility of running dry of MP very quickly.

    My advice is to get a good feel how much a single cast of Cure II heals, then only cast it on your tank when you know it will very likely get the most mileage on each cast. Nothing pains me when I que in as a tank and see a WHM tries ever so frantically keeping me at 100% HP while about half of all those cure potencies went to waste as overheals.

    When a cast of Cure II will overheal, it’s safe to at least throw out your Aero DoT or fling your Stones in the meantime. Additionally like Sindele mentioned, if you can access Regen, toss it on your tank. It allows you more time to throw out dps spells to help culling mobs until you either need to toss Cure II or refresh the Regen. It’s a really good tool to have at pre lv50.

    Also, Lucid Dreaming is more of a maintenance tool. Yes, it recovers you a total of 3,850 MP but it does so gradually in the span of 21 seconds. Another commonly made mistakes by inexperienced healers is to press it only when they’re critically low of mana. In a situation where you’ll be casting something constantly, popping it when your MP drops to 7k range is always a good idea to let you stay above the fray.
    (3)
    Last edited by Rein_eon_Osborne; 07-24-2023 at 05:16 AM.

  10. #10
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    5,999
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Pictomancer Lv 100
    One of the first things I like to tell new healers is to go into a dungeon and over the course of that dungeon look closely and get a feel for how much each of your healing skills does on a tank and learn to connect that amount healed with when you should casting the spell

    For example if cure 2 heals the tank for 70% of their health bar in general there is really no reason to start casting cure 2 till the tank hits 40% health, there is flexibility here based on how quickly the tank is dropping but in general it’s a good rule of thumb that is especially useful if you pick up a shield healer that has permanent passive regen

    But yeah at your level in general you want to open with regen, only cast cure 2 when the tank is about 10% above how much you know cure 2 heals for and use lucid dreaming on cool-down (don’t hold it), as you get more skills you’ll come to realise how much each one heals and how much each slow the tanks HP dropping and can mix and match sets of those skills as you become more familiar with them
    (3)

Page 1 of 4 1 2 3 ... LastLast