Specifically give Paladin a Spear, and fight like Halone.
or
Give Dragoon a shield and fight like Halone.
I know the whole controversy of subjobs and why its gone, but...uh I just thought it would be kind of neat to be able to fight like Halone. >_>


Specifically give Paladin a Spear, and fight like Halone.
or
Give Dragoon a shield and fight like Halone.
I know the whole controversy of subjobs and why its gone, but...uh I just thought it would be kind of neat to be able to fight like Halone. >_>





PLD couldn't use spears with shields even in FFXI so I don't think this will ever be a thing (not to mention the Armoury System completely prevents it).


We need advanced jobs with branching trait options and new weapon configurations.
Balance? Who cares in a world of 2 minutes.
I want class, RPG and choice, actual identity beyond my glamour plate.
Paladin at 100 can become:
Sword Master - Drops shield for second sword.
Holy Guard - Drops sword for second shield.
Commander - Drops sword for Spear. (Which is diferent from lances which are 2 handed!)
"The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
Unmatched in heaven and earth, one body and one soul that challenge the gods!"
Back in ARR I kept pushing for a branching role split for the remaining base classes that didn't have one to follow suit with arcanist/scholar/summoner. One of the branch suggestions I made was for lancer to branch into Templar which would use a 1 handed spear/pike + a tower shield and be tank role. IMO the branched job paths would have helped a bit with DF queues back then specifically for DPS jobs progressing the MSQ because they'd at least have an option to switch to a different role without leveling a separate second job. Branching progression is fairly common in MMO's along with a number of other types of single player games.
Closest thing you can hope for it is a brand new job where spear + shield will be a singular weapon. Hoplite or something.
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