Outside of some trolls ousting themselves and people writing copium and cringe which makes me die a little inside because hearing those words makes me question their intelligence at times. There is clear issues that haven’t been resolved in the game where the community has been asking for change for quite some time. Now whether this is a case of the devs not communicated along the lines of ‘the reason we ain’t doing it is because it isn’t the direction we want to take the game’ I don’t know but it would be nice to even get that then wondering if it’s that or if they are just being ignorant to the problem.
For me I don’t have many issues with the game outside of certain job designs and some longevity on a couple pieces of content. They can be addressed but it’s a matter of when. I just want to see what 7.0 brings and whether if this is a continuation or if this is a new beginning so to speak, hey can we get like a wow cataclysm not content wise but a world redesign lol.
That's quite literally one of the responses that was given to the oft-repeated and longstanding criticism of how shallow healers are in ShB/EW. "We know some healers wish for a return of Heavensward complexity but we will not be going in that direction."There is clear issues that haven’t been resolved in the game where the community has been asking for change for quite some time. Now whether this is a case of the devs not communicated along the lines of ‘the reason we ain’t doing it is because it isn’t the direction we want to take the game’ I don’t know but it would be nice to even get that then wondering if it’s that or if they are just being ignorant to the problem.
In other words, they want healers to remain the easy role that your baby brother can pick up and feel like he's helping, and to hell with the veterans and long-time subscribers who notice that they're not really needed and are unhappy with it.
I can tell you that it was not, in fact, nice to hear.
he/him
I’m somehow both surprised and completely unsurprised that people in the 14 community don’t realise that basically being told to get lost with your feedback after your beloved job was ripped to shreds doesn’t feel any better because the devs decided to say “we are going in a different direction” rather than just ignoring us entirelyThat's quite literally one of the responses that was given to the oft-repeated and longstanding criticism of how shallow healers are in ShB/EW. "We know some healers wish for a return of Heavensward complexity but we will not be going in that direction."
In other words, they want healers to remain the easy role that your baby brother can pick up and feel like he's helping, and to hell with the veterans and long-time subscribers who notice that they're not really needed and are unhappy with it.
I can tell you that it was not, in fact, nice to hear.
Yes, they definitely said they heard the "3.0 job design" arguments but are happy with the 5.0 design and wanted to continue it in Endwalker.
Realistically, I don't think the design could ever be 3.0 again, because 4.0 is when we got job gauges and had some of the worst clunkyness removed. But they don't want to do 4.0 design either.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
Nobody is telling them to go back to 3.0 job design, because that was in the other extreme end where integral job mechanics were designed in such a way that not playing the job correctly meant you basically didn't get to play at all.Yes, they definitely said they heard the "3.0 job design" arguments but are happy with the 5.0 design and wanted to continue it in Endwalker.
Realistically, I don't think the design could ever be 3.0 again, because 4.0 is when we got job gauges and had some of the worst clunkyness removed. But they don't want to do 4.0 design either.
But there has to be a middle ground between 3.0 punishing and 5.0/6.0 baby's first mmorpg.
Which is essentially 4.0Nobody is telling them to go back to 3.0 job design, because that was in the other extreme end where integral job mechanics were designed in such a way that not playing the job correctly meant you basically didn't get to play at all.
But there has to be a middle ground between 3.0 punishing and 5.0/6.0 baby's first mmorpg.
A lot of the Jank of 3.0 is gone but the jobs still had an identity
What's the opposite of copium? Doomium?
Much more likely to go on as-is, without rocking the boat at all. That should be depressing enough in its own right.
he/him
I am almost convinced that you cannot have Job Identity and Job Balance together. Because Balance infringes on Identity.
My favorite part of all these theatrics is that even when people know it's 2 alts arguing with each other, you still see about a 50/50 split of Likes between one post or the other.
The entire world, united together under the banner of, "I don't care, as long as the sockpuppet is saying something I agree with!"
Besides PLD being in the toilet (which wasn’t even a balance problem it was that they stupidly made it the “physical tank” in a tier of magical damage) HW was well balanced by MMO standards (a few messy patches but nothing major) and the jobs all had very unique identities
People complained when their job was weaker but besides PLD nothing to the Level they do these days when every job is exactly the same and they still can’t balance the jobs
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