Quote Originally Posted by Raikai View Post
You know, I watched a Mr. Happy video today about Criterion dungeons and he put out a point that makes a lot of sense:

Mount Rokkon's poor reward structure is the same as the previous V&C because it already 'sailed' (production wise) when the first one was out. He mentioned that the developers explained about a similar situation in Eureka, that only saw major positive changes in Pyros, because Pagos was already ahead at a development stage and they couldn't improve by then.
Now you see why I mentioned earlier that this post contained a similar talking point to Mr Happy's video.

Although this is a good point in some cases, it is not a good reason for the rewards to be unmodified. The arguments being made are to make it useful for gear, which is as simple as making it drop a right side or (maybe) left side augment once a week. These items already exist and require no extra development such as model or icon design or concept art.

If something involves concept art it makes sense why it won't change fast but this isn't the case when it's just adding augments.