Quote Originally Posted by Raikai View Post
You know, I watched a Mr. Happy video today about Criterion dungeons and he put out a point that makes a lot of sense:

Mount Rokkon's poor reward structure is the same as the previous V&C because it already 'sailed' (production wise) when the first one was out. He mentioned that the developers explained about a similar situation in Eureka, that only saw major positive changes in Pyros, because Pagos was already ahead at a development stage and they couldn't improve by then.

That's probably a symptom of how formulaic they work... The features across the expansion are consistent in what they deliver, so to change something on the go might not be as simple, sadly... But hey, I'm not a game developer, so that might not even be the case.
I am! And this can be how it works in some less agile companies. Given SE's rigid patch cadence and the size of an MMO project, it really wouldn't surprise me to know that that design was signed, sealed, and delivered months ago, and everyone involved was too deep in their next work to really go back and iterate - but it also suggests the outcry wasn't really big enough to force their hand. We've seen them move quickly when they think it matters.
Quote Originally Posted by Koros View Post
ok yeah, make criterion dungeons drop loot that unlocks a third materia slot, yeah i'm sure that's so hard to implement, gonna take five years

they're just giving excuses, or maybe they're so bad that is unironically impossible for them
Unless there's precedent I can't think of for something like that already functioning in game, that'd be a significantly taller order than you might think it is. It's one thing to have an item step up from one amount of slots to another with no respect for its previous state, but just adding a third slot to an existing item without blowing up the item and creating a new one in its place would be a pretty significant systems-level change.. and with that comes a whole lot of QA.