Quote Originally Posted by Kyra View Post
Ive already explained 100 times in this thread why there wouldnt be an "ultimate" build for each class. Use your imaginations and creative thinking proccesses which i know a lot of people dont seem to have.

Also yes.. a skill tree could be a 1 path only thing OR they could also let you max all the paths if you wanted but only after you have maxed 1 specific path. And then the exp required to get skills from another path would be exponential and very time consuming. Some players would be happy with the path they have chosen and leave it at that, while more hardcore players would want to push there character even further and im talking 500k+ exp just for 1 skill upgrade on a second path so it would really be an endgame form of character advancement that would take a lot of time. But its there as a choice if you wanted.
What you're describing will do nothing but foster animosity and frustration throughout the entire player base and cause a balancing nightmare for the developers. This isn't a fresh idea, many MMOs have (unsuccessfully) tried to balance around these types of conventions and it just doesn't work. Players are left on the bench or forced to play specs/classes they don't enjoy. Developers have to balance the game around 3x as many character choices. It just becomes a mess and I'd rather they devote that time to giving us new classes.

I'm not saying that there is no place for skill customization, I just don't think skill trees belong here. Instead, I'd like to see a resurrection of the merit system that isn't just tied into grinding mindlessly.