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  1. #1
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Does moon flute need to have a debuff that stops you playing for a while? Can't they just give it a long recast time so you're only able to buff yourself every 2 minutes or something. The debuff that prevents you making any actions altogether feels like bad design.

    24 spell slots feels like not enough. Personally I wouldn't have any limit at all and let people cram as many things as they want on their hotbars. It's not about balance because the job was never balanced, I think it's just an arbitrary limit to make it seem less complicated to use. I think the limit makes it more complicated instead because you have to keep changing the set to access different utility stuff.
    (2)

  2. #2
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Rufalus View Post
    Does moon flute need to have a debuff that stops you playing for a while? Can't they just give it a long recast time so you're only able to buff yourself every 2 minutes or something. The debuff that prevents you making any actions altogether feels like bad design.

    24 spell slots feels like not enough. Personally I wouldn't have any limit at all and let people cram as many things as they want on their hotbars. It's not about balance because the job was never balanced, I think it's just an arbitrary limit to make it seem less complicated to use. I think the limit makes it more complicated instead because you have to keep changing the set to access different utility stuff.
    I strongly agree with Moon Flute's horrible design. I know how useful it is and I can play around MF, but spending 15 whole seconds just running around... I cannot, in good faith, say that's good design in a battle system like XIV's. I was hoping that we could get a replacement, or at least variation, for Moon Flute at 6.45, but alas we didn't.

    What they could do with Moon Flute:

    a) Waning Nocturne debuff causes your actions to do only 10% of their damage for 15s. Still a nasty debuff, but at least allows you to do something marginally useful. like support spells or just pushing that little damage for your totals.

    b) Waning Nocturne turns you into a voidsent (so it matches the spell's lore) with a weak combo action (akin to the Succubus transfiguration from PotD). Again, still a bad damage handicap, but better than nothing.


    I like the idea of Moon Flute not having a cooldown, because it can potentially allow additional applications once you get more spells than you can fit into those 15s of buffed damage, but the downside is truly awfully designed.
    (2)