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  1. #1
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,379
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90

    As it is currently, what BLU can improve on?

    So, I know that there are people who thinks BLU is a waste of resources, or that it should be a regular job, but if Blue Mages are bound to stay as they are nowadays, always one level tier behind, and with the limitations, how do you think they can be improved?

    Not in any particular order of importance:

    1) Weekly Log objectives: They need to be soloable, more as you can get credit for them alone, because currently you can't. We have Basic Instinct to attempt this, and a good solo challenge as it is harder than with 4 people. This would mitigate the bad party finder experience outside of job update times.

    2) Aetherial Mimicry: This is such a crucial spell that need to exist outside of the regular blue magic repetoire and added as an innate job action learned early on. There's literally no choice behind picking it up (we have functional 23 slots), and at the end it can even be a newbie trap, since is easy for sprouts to miss it entirely.

    3) Blue Mages added to the PVP roster: Jobs are essentially completely reworked for their PVP iteration, so there's no reason why not offer BLU enjoyers this option, and there's a lot of venues to explore, such as Aetherial Mimicry granting one of another job's action.

    4) Updating early: I feel that x.2.5 would be a good time to give the update, since the first part of an expansion is usually lacking in content, but also to make it relevant for longer. For example, right now, is possible to farm some Endwalker FATE's up to Mare Lamentorum.
    (1)

  2. #2
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Tank CDs generally need to not be a cast. This is especially true of Chelonian Gate and Diamondback,as their use already has an inverted cast time of being stuck doing nothing, and Force Field for being a coin flip on it doing anything in the first place.
    (6)

  3. #3
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,379
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by EusisLandale View Post
    Tank CDs generally need to not be a cast. This is especially true of Chelonian Gate and Diamondback,as their use already has an inverted cast time of being stuck doing nothing, and Force Field for being a coin flip on it doing anything in the first place.
    I agree. Some folks think that mitigators being so clunky to use is part of the "skill" of the tanking Blue Mage, but I strongly disagree. Diamondback, fine because it's such an OP invuln, but the others defnitely need to have no cast time in the Tanking Mimicry because putting a high skill threshold there simply raises the skill floor in a basic aspect of tanking (mitigating tankbusters) and kind of turns people away from the role.

    If you don't remember these old fight's timelines, you'll defnitely have a hard time and put more pressure on your healer.

    I was also kind of bummed by Force Field. It's extremely unreliable in the situations we'd need it the most.
    (5)

  4. #4
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Raikai View Post
    I was also kind of bummed by Force Field. It's extremely unreliable in the situations we'd need it the most.
    I was honestly expecting to see some sort of double hit attack from the new fight just because of that skill. Like a meteor that does fire and blunt damage that you could barely, if at all, survive if both parts went off in full but cutting either in half would let you survive it and not need to anchor yourself with a Diamondback if you had Force Field for it.
    (0)

  5. #5
    Player
    MikoRemi's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Miko Remi
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    Aetherial Mimicry in general doesn't count towards spell slots, is simply an interface to become a Tank/Healer/DPS, available at level 1. You actually become that role too for the purposes of "role slots", and for things like tankbusters or boss autos.

    Tank Mimicry causes Tank Augmented skills to become instant cast abilities.

    Blue Mage gains a Limit Break based on which of the three Mimicry's it has, Tank LB, Healer LB, or Caster LB. A different DPS LB fix could simply be a free cast of Final Sting/Self Destruct without killing yourself and having increased damage under "Limit Break" Status or something.

    Make Angel Whisper's Recast significantly reduced under Healer Mimicry.
    (6)
    *Job effectiveness will vary depending on player skill

  6. #6
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,379
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by MikoRemi View Post
    Make Angel Whisper's Recast significantly reduced under Healer Mimicry.
    That would be a great QoL for sure. Example given: feels really bad in a raid party fight, the boss is about to die and someone dies and won't learn the spell because the Angel Whisperers are on cooldown.
    (0)

  7. #7
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Does moon flute need to have a debuff that stops you playing for a while? Can't they just give it a long recast time so you're only able to buff yourself every 2 minutes or something. The debuff that prevents you making any actions altogether feels like bad design.

    24 spell slots feels like not enough. Personally I wouldn't have any limit at all and let people cram as many things as they want on their hotbars. It's not about balance because the job was never balanced, I think it's just an arbitrary limit to make it seem less complicated to use. I think the limit makes it more complicated instead because you have to keep changing the set to access different utility stuff.
    (2)

  8. #8
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,379
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Rufalus View Post
    Does moon flute need to have a debuff that stops you playing for a while? Can't they just give it a long recast time so you're only able to buff yourself every 2 minutes or something. The debuff that prevents you making any actions altogether feels like bad design.

    24 spell slots feels like not enough. Personally I wouldn't have any limit at all and let people cram as many things as they want on their hotbars. It's not about balance because the job was never balanced, I think it's just an arbitrary limit to make it seem less complicated to use. I think the limit makes it more complicated instead because you have to keep changing the set to access different utility stuff.
    I strongly agree with Moon Flute's horrible design. I know how useful it is and I can play around MF, but spending 15 whole seconds just running around... I cannot, in good faith, say that's good design in a battle system like XIV's. I was hoping that we could get a replacement, or at least variation, for Moon Flute at 6.45, but alas we didn't.

    What they could do with Moon Flute:

    a) Waning Nocturne debuff causes your actions to do only 10% of their damage for 15s. Still a nasty debuff, but at least allows you to do something marginally useful. like support spells or just pushing that little damage for your totals.

    b) Waning Nocturne turns you into a voidsent (so it matches the spell's lore) with a weak combo action (akin to the Succubus transfiguration from PotD). Again, still a bad damage handicap, but better than nothing.


    I like the idea of Moon Flute not having a cooldown, because it can potentially allow additional applications once you get more spells than you can fit into those 15s of buffed damage, but the downside is truly awfully designed.
    (2)

  9. #9
    Player
    Gwenmyra's Avatar
    Join Date
    Jun 2023
    Posts
    5
    Character
    Gwendolyn O'shea
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Changes I would love to see for Blue Mage hmmm.

    First and biggest make Aetheric Mimicry a role skill so it doesn't take up a spell slot for a skill I cast once. Let it cycle through roles when pressed so I don't have to run around trying with my poor vision to figure out who is what class. Also make mimic set a limit break based on it.

    Second let me run trust/duty support as if I were the role aetheric mimicry says I am.

    Third as someone who struggled through 30 of the 32 carnival stages for the angel whisper totem (a weird choice to hide a major group skill behind 30 stages of solo activity) and will eventually get around to finishing the other two. Make Exhibition versions of the stages required for the story quest, make those exhibition versions not give rewards or achievements just progress the story so people who want achivements and to feel like they succeeded can still run the regular carnival and those that just want the story can run the exhibition mode. Make the exhibition made have a difficulty selector like most job's solo activities do. Not really tied to this just think it would be nice.

    Also add a savage version of the carnival for those people who really want to challenge themselves.

    Fourth as long as I am asking for stuff that will never happen, let blue mage partake in things like Palace of the dead, just pick a bunch of blue mage spells and set them to be unlocked at certain levels so it works like a normal job for that area. Or let me pick spells that will unlock at those levels. It would just be fun.
    (1)

  10. #10
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Blue mage daily with the condition that Aetheric Mimicry becomes a cycling button. Similar to mentor roulette in that you get queued up for any eligible piece of content.

    Allow the bonus effects to work on more enemies. If it’s not allowed in regular content then there’s less reason debuffs shouldn’t apply to bosses. Deep freeze and perpetual ray may be exceptions on actual bosses though, as funny as it would be to interrupt ultimate crossover that way.

    More spell slots - ideally at least 30 + role

    Access to deep dungeons certainly. Presented as a solo job there’s no reason it should be excluded from the game’s most prominent solo content. If deemed necessary, discounting groups with less than all but more than 1 blue mage, but seeing as summoner is allowed there that argument is pretty thin.

    Each one or two raid series achievement awards a tangible achievement ie a mount. Coils + Alexander give morbol, Omega + Eden should give something - cassie morbol/tokkapachi wearable mount/vauthry that carries by the scruff of your neck. Something that leans a bit on the sillier side but is still unique/not a recolour.

    Allow it to turn in msq, but with a “weird queues, low level cap” disclaimer or only if blue mage isn’t your highest level job.

    More puzzle carnivale stages: 4 one or two phase fights that aren’t mechanic vomit style and the story boss. I think this would help people get angle whisper. I think the boss capstone difficulty is broadly fine, although 32-2 could have done with maybe a couple more mechanics and the reduction of gold rush. Maybe a fire version and a lightning version or at least changing the aoe colours to help differentiate the orange circles on the orange floor. I ended up just diamondbacking it and healing through the vuln stacks. I like that it doesn’t have screen-obscuring charybdis this time around though.

    It would be nice to have something that boosts physical spells at the cost of weakening magic spells. Final sting is really falling off in usefulness now and it’s a shame to see it go.

    Similarly it would be nice to have spells that aren’t doa - see ruby dynamics, dimensional shift, force field, conviction maracas. They’re either direct downgrades or so niche as to be useless. I’d sooner see a saintly beam alike for voidsent or sin eaters, or something strong against spoken etc to incentivise shifting around filler depending on dungeon/raid. Also buff fire angon to 210 to match sonic boom.

    Moon flute is fine as it is, flurry/apokalypsis are good enough workarounds for waning while keeping the tradeoff aspect.

    Re tank cool-downs, I disagree. Move to a 0.95s cast tier maybe, but it’s fun as it is because it’s clunky not despite.
    (2)
    Last edited by fulminating; 07-22-2023 at 05:43 PM.

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