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  1. #1
    Player
    Karishi's Avatar
    Join Date
    Feb 2022
    Posts
    14
    Character
    Katherine Urdeaux
    World
    Coeurl
    Main Class
    Astrologian Lv 100

    Teleport to Final Boss

    I understand the programming behind the Shortcut only sending you to the last boss you cleared.
    However, when you get killed by, say, the Mist Dragon in The Burn and you have to trek back across the white desert for a few minutes it's a needless nuisance. It's an outlier in FFXIV as a game that generally does a great job of respecting the player's time.
    I'd recommend using the location for the "Mapping the Realm" unlock as an extra teleport point for the Shortcuts. This would make it so that if you die on the final boss you can Shortcut back to the room immediately outside the boss arena, rather than retreading empty ground for no reason.
    (7)

  2. #2
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,134
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    This is something I've thought about from time to time, but I always come to the conclusion that the game is likely better with the run-back than it would be without it. The run-back has a few benefits:
    • Mitigates false starts
    • Facilitates communication
    • Fosters reflection and strategizing
    By creating a sizeable distance between the boss fight and the player respawn, players can generally intuit that if a player hasn't arrived at the entrance of the boss chamber, that suggests that they aren't ready to start the fight. Maybe they are typing questions or strategies about the fight, etc. If everyone appeared at the entrance of the boss chamber, it would be easy to simply assume everyone is ready when that may not be the case. The utility of this is that it facilitates communication while mitigating false starts that would lead to increased player frustration and disharmony.

    Beyond that, the run-back gives players a mandatory period during which players can reflect on the failed fight, try to identify what went wrong, and try to come up with what to change to do better next time. Making this duration mandatory mitigates the possibility of hurried, less-skilled players beating their head against a wall without actually taking a step back to think about what's going on, which is all the more important when that player's actions could result in taking the rest of the party down with them.

    So while at first blush it may seem counterintuitive, I actually think that requiring the time it takes to run-back is an important tool that mitigates the potential for players' time and energy to be wasted by consecutive failures.
    (6)

  3. #3
    Player
    Karishi's Avatar
    Join Date
    Feb 2022
    Posts
    14
    Character
    Katherine Urdeaux
    World
    Coeurl
    Main Class
    Astrologian Lv 100
    Most of the problems you describe are already mitigated by the players being returned to the start of the level. If they go back there and the Shortcut leads to just outside the boss arena, they can type their piece from the start of the level and if the tank pulls while the healer's doing so that won't be the healer's problem; They're still on the other side of the dungeon.
    I admit I'm mostly encountering casual content, and playing on console besides (so the amount of typing of strats between fights is pretty limited) but I haven't seen the level of post-death strategy outside of a few where there's an actual bug (i.e. Halicarnassus in Haukke Hard) to be explained.
    It seems like the devs agree with this, too, as newer dungeons put the output of the shortcuts closer to the end of the dungeon than before. I just wish they could go back and update the older shortcuts to do the same, if that's their stance.
    (2)

  4. #4
    Player
    jdtuggey's Avatar
    Join Date
    Oct 2020
    Posts
    123
    Character
    Tsuki Hori
    World
    Excalibur
    Main Class
    Sage Lv 100
    It works like that in dawntrail, but afaik, all earlier dungeons have you run back to boss from the last boss you beat.
    Teleporting you directly to the boss is a new thing in DT. Maybe they'll adapt all older dungeons to that standard, maybe they won't.
    I don't think it should be a priority.
    (2)
    We aren't defined by our mistakes, but by how we deal with them. ♥

  5. #5
    Player
    MegaOddly's Avatar
    Join Date
    Jun 2022
    Posts
    39
    Character
    Teysa Oddly
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by jdtuggey View Post
    It works like that in dawntrail, but afaik, all earlier dungeons have you run back to boss from the last boss you beat.
    Teleporting you directly to the boss is a new thing in DT. Maybe they'll adapt all older dungeons to that standard, maybe they won't.
    I don't think it should be a priority.
    This may be a thing they fix through the patches like they did adding duty support to all MSQ dungeons. But we will see
    (2)

  6. #6
    Player
    Volgia's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    500
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    I liked the little walk of shame you had to do before going back to the boss, though...
    (0)

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