


Why can't we enjoy it in a different way? Why can't it be different than a just a regular, stale dungeons? Variant is just 2.5 dungeons stitched together, why can't it bring a little bit more of a new stuff to a table? Nothing is wrong with enjoying new dungeon, but enjoyment is subjective. I would enjoy it much more if the gameplay was more involved.
It would also be great if I could enjoy it week from now, but I have done all paths already and was pretty lucky with TT cards, so I don't have many reasons to go back.
I'm not dismissing any complaints about it. Was just talking for myself since you asked.Why can't we enjoy it in a different way? Why can't it be different than a just a regular, stale dungeons? Variant is just 2.5 dungeons stitched together, why can't it bring a little bit more of a new stuff to a table? Nothing is wrong with enjoying new dungeon, but enjoyment is subjective. I would enjoy it much more if the gameplay was more involved.
It would also be great if I could enjoy it week from now, but I have done all paths already and was pretty lucky with TT cards, so I don't have many reasons to go back.
I personally think this content would be much longer standing if people didn't google the routes and tried figuring them out themselves. But that's how it is nowadays. Everyone would rather be told how to do it instead of figuring it out themselves.
Or sorry you didn't ask but you replied to me. Also dunno how to edit my post on mobile so sorry for double post.
-NPCs wait for different paths.
-Boss has different mechanics depending on path.
-Variant actions are incomparable to Lost actions.
-DRN got reduced to a repetitive farm with the same actions each time (could have made a case with DRS, had you done it)
-"Literally" is a designated troll buzzword that even good posts are automatically invalidated by.




I'd rather have Variant and Criterion. Dungeons are lifeless and boring hallways. Variant makes me pay attention and rewards exploration somewhat and Criterion has actual threatening enemies between(!!) bosses. What a novel concept. lol




Yeah when I first heard about variant dungeons I thought it would be like a maze like dungeon with lots of different paths and lots of different bosses - of course just recycled old ones like in the deep dungeons, but still better than always the same first boss :xIts an interesting idea but they're too full of padding with their alternate routes.
Doing the exact same path and selecting between two extremely similar options shouldn't be a new path.
The latest one has a scenario where you either push down a tree or a rock to make a bridge to go over a gap, nothing else changes about it.
Instead we got 3 paths and some puzzles.
It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.



I think they're great - but wish we had more puzzles and less fighting![]()
Would be soo cool to have big labyrinth where you need find clues and a way out to progress.. ( no fighting(boss) involved ) just puzzels and clues..
and there would be chests to loot, hidden ones too.. that dropped stuff.. like glamour,mounts..ect..
Kinda like deep dungeon...if you remove the mobs/bosses and add more mini-games,puzzels... into it
Last edited by Zeastria; 07-22-2023 at 01:56 AM.
☆SCH/AST/DNC/VPR/SMN☆
They're interesting to do blind (even though, at the second iteration of the content, we're already seeing patterns). Once you've figured out the twelve paths by yourself, I'm not sure what's left to do. The gameplay outside of the puzzle aspect isn't amazing.
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