★★★★★
*Sea Shanty: More free damage, awesome animation, niche secondary effect but no falloff damage
*Being Mortal: More free damage, awesome animation
*Breath of Magic: More free damage, another healer/tank skill
*Goblin Punch: Tanks finally get a weaponskill, only the second instant-spell after Flying Sardine
*Winged Reprobation: Helps with weaving, the stacks last forever, and the spell it buffs makes a good GCD spammer, which saves a slot
*Conviction Marcato: See above
★★★★
*Mortal Flame: More free damage, kind of annoying to apply and could mess up openers, only used by one person but it's another healer/tank skill
★★★
*Peat Pelt and Deep Clean: Some solo/tank use for mobs that aren't instantly killed, but other healing options may be good enough
*Candy Cane: Physical-mit Magic Hammer, another tank skill
*Force Field: Seems too random to be reliable, but it's another tank skill
*Ruby Dynamics: AoE Rose of Destruction, but equal to a standard GCD with no falloff damage, might have use in treasure dungeons
*Divination Rune: Twice as strong as Blood Drain but only restores 200 MP per hit, might have use in treasure dungeons
*Schiltron: Arguably better than its two sister spells, might have use in treasure dungeons
★★
*Wild Rage: Could have potential with Revenge Blast, but it's risky to use alone and not effective in groups of White Wind-spammers
*Apokalypsis: Awesome animation, but you're too busy to use it and it takes too many ticks to be stronger than Being Mortal, it's even weaker than Phantom Flurry despite being twice as long
*Laser Eye: Can't see any situations where the knockback is useful, but the radius is bigger than its sister spells
★
*Right Round: It's a weaker, riskier Malediction of Water
*Dimensional Shift: I guess it's better than Launcher...but that's a low bar
*Rehydration: I think they made the cast time long so newbies wouldn't spam it
So, is this more or less faithful than the in-game star rankings?