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  1. #24
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,443
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by ty_taurus View Post
    While we're on this topic, I would really appreciate a revamping of the combat UI. The numbers font is very unflattering and difficult to parse at a glance. Having something more clean would help make adding more detail and information to that UI easier to process if the numbers didn't have a bunch of different heights for each integer.
    I think that stems from them doing like, what we do with letters. The 3 in the picture hangs down like a 'g' and the 6 sticks up off the top like a 'P'. If they equalized the position of all the numbers to be equal to how the 6 currently lies, then elongated certain numbers so the height matched (turning o into 0 for example, or lengthening the... I, why is that an I and not a 1), maybe that'd help. You can see in the MSPaint example, all of the digits are of equal height. We can still have a non-Calibri font to keep the 'style' or 'flair' of the game though, and doing this would also give a standardized height in pixels for the 'buff icon' to match with, and a relative position to align to

    Related, I'm not actually sure if we can move the 'text streams' position on the screen. I looked, but couldn't find anything that'd let me move them about, which is rather annoying
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    Last edited by ForsakenRoe; 08-04-2023 at 07:02 AM.