V/C dungeons are 1/10th of the content depth and play length that Bozja/Zadnor had. More people are still doing Bozja in 6.0 than ANY new Endwalker system. That is bad.

I don’t think they should do an exploration zone every expansion, but it does feel like straight up less content than ShB.

The ingredients are there in V/C to be more replayable but they weren’t left in the oven long enough. Like after Eureka and Bozja’s huge array of Lost and Logos actions, why is only a couple of variant actions to choose from? Why isn’t there more collectibles and random elements to keep people coming back? Why isn’t there progression systems like honors/mettle? In Bozja people spend hours just farming to increase their character power or for clusters, notes, fragments, and YES relic items.

If you put V/C and Bozja side by side, the lack of systems for retention in V/C is really lacking. You don’t have to make a huge area with a large raids, but this team has made repeatable and deep midcore content before so what gives?