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  1. #1
    Player
    Dawiichan's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    397
    Character
    Mijin Gakure
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Almalexia View Post
    The combo system renders AA a means to an end; weapon DMG has been reduced to a) the dividend of the DPS calculation, and b) base damage for Shoulder Tackle. Then again, it has probably been this way since 1.19, only we as a community never considered DPS as a factor in the damage calculation until it appeared as a weapon stat.

    Unlike FFXI, where MNK relied on AA more than burst damage from WS, all DD in FFXIV have a fairly consistent AA:WS damage ratio. Even if you manage to botch several combos, WS damage will still take the majority of your parse. So, that "10-20%" of your damage is not significant, because there's 80-90% of your damage that's doing, well, most of the damage. And if losing DMG to raise DPS "nerfs a fifth of your damage," you're recouping it in WS damage where most of your damage is coming from in the first place.

    To keep this relic related, I agree MNK relic is not the top of the heap. It's probably the "worst" of the relics, without knowing the power behind enhanced Shoulder Tackle. Refresh+5, MP+70 and evasion are junk. The ATK is generous and DPS is the best MNK can get, but the true worth of Sphairai among its relic brethren will be decided by tackle damage. The only reason to get Sphairai otherwise is because you enjoy and frequently use MNK.
    Ok, you're completely missing the point... It's obvious that unlike XI, XIV's MNK deals most of it's damage from the WS they cast. However, I'm talking about the upgrade from Garuda Talons to Monk Relic. Garuda talons has the very low Damage yet a high DPS, while Monk's relic has a high DPS with a high damage. DPS on Garuda does make it a very nice weapon but the low damage on it nerfs you on 10%-20% of your damage. However with the monk relic the higher damage potentially increases a certain threshold of your damage by an immense amount because of Garuda's low DMG stat.

    This is why I'm saying that compared to Ifrit, even though the overall damage from your skills is lowered, the damage on your AAs is increased. So unlike getting a low delay, low DMG weapon with the same DPS, we are actually getting a buff because the higher delay yet higher damage increases damage potential on some of their skills, which with the 340 TP per AA rotation, you can get 1000 tp in 3 hits instead of 4.

    So in case you don't get it, I'm saying a high delay, high damage weapon(With the same DPS stat) is potentially better especially if the delay is high enough, which like the monk relic, you need at least 3.4 delay for it to be effective.
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    Last edited by Dawiichan; 06-29-2012 at 09:23 AM.

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by Allistar View Post
    I think all our stats, including regular weapons and gear should be dialed down a bit...everything seems uneven, I hate that overpowered feeling...and the real difficulty we have in game is running around find positions or fighting tons of mabs at the same time...chaos I don't like...but thats just my opinion.
    The reason stats are much bigger than in FFXI is because bigger numbers can give gear more variety.

    Quote Originally Posted by AmyNeudaiz View Post
    It's worth my time. I want to experience Ifrit Extreme more than anything since I saw the screenshots and videos. I wanna try it because hard sh*t like that entertains me.
    Kinda makes you look silly now doesn't it?
    I agree. I'd like to try Ifrit Extreme myself, but unless I stick around come 2.0, it won't be something I'll get to try.
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