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  1. #21
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Don't forget that job specific weapons are now a possibility because of relics.

    So - for instance - If Samurai was a 2nd job for Lancer, SAM would use Great Katana but LNC might not have access to it.

    BTW, question about relics: Does anyone know if they auto-equip the job soul needed? I'm guessing that's how it works, but I haven't heard for sure.
    (0)

  2. #22
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Zantetsuken View Post
    Don't forget that job specific weapons are now a possibility because of relics.

    So - for instance - If Samurai was a 2nd job for Lancer, SAM could use Great Katana but LNC couldn't.

    BTW, question about relics: Does anyone know if they auto-equip the job soul needed? I'm guessing that's how it works, but I haven't heard for sure.
    There are probably only 3 people who speak english that can aswer you that, sadly. Does the unfinished weapons also are job-only? If so, mayhaps we can have an answer!
    (0)

  3. #23
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Arkine View Post
    Then why have classes at all if PLD75 would have so many more (I'm thinking 10 more atleast if we get 1 every 5 levels) skills than GLA75 (which will still have the same number it had at 50 and the same cross class abilities since all other classes stopped gaining skills at 50)
    Because you need to level the GLD to bring PLD to 75. SE can do it that you get for jobs every 5 level a skill quest and for classes after level 50 every 7 level a class skill.


    About Yoshis idea about classes and jobs.
    As for the concept behind class-only gear, we hope to have, in the future, especially with 2.0, a larger variety of content, where you'll have very hardcore... You'll have your eight-man raids that are requiring a lot of strategy, and you'll want to have specific jobs to be able to concentrate on getting to and defeating the final boss. Yes, we'll want to concentrate on the jobs. But we'll also want to have more light, casual battle content in the future as well. And during this casual content, you'll want to be more... Maybe not as restricted to the job. You'll want to be able to have the benefits of being a class and using multiple abilities from lots of different classes. And so there isn't one argument, there isn't one right answer, that just because there's class gear... There are going to be some places where you'll want to have class gear and there will be some places you'll want to have job gear. We hope that by 2.0, there will be more content that will support both. Because currently, right now, there's really not a lot of content that's supporting that class-only gear. Hopefully it will become more defined in 2.0.
    http://www.1up.com/features/ffxiv-in...nix-fallen-mmo
    (0)
    Last edited by Felis; 06-29-2012 at 12:27 AM.

  4. #24
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    The one thing I hope SE takes into account is to not make us feel forced out of one or the other, because currently that is what is happening. We have gear that is class only and job only. Now AF armor is understandable or unique abilities on pieces of gear only a job can have. On items like Gryphonskin armor set, it is class only, and for no reason at all.

    SE, if you want people to embrace the idea of using class and jobs at appropriate times, you need to not limit the gear we can use for both. Right now if I wanted to balance job and classes, I would pretty much have to have two completely different armor sets. We shouldn't be limited to our gear based on class/job, we should be influenced to go to our class when it is needed. I am a Dragoon and obviously I use it when in parties, but when I want to solo something tough, obviously I want to be on Lancer because I can use much more survival abilities that makes up for the damage loss on Dragoon. There is already incentive to use classes, along with the fact that PvP is coming soon. So why feel the need to force the idea of separated gear sets? It makes no sense.

    These new armor sets are considered high rank recipes for crafters and would be a balance for end game gear, why limit it to only class? I just don't get it.

    SE here is a general tip. Don't ever make someone feel forced to do something. You should only influence people to balance things out between class and job.
    (2)

  5. #25
    Player
    Platinumstorm's Avatar
    Join Date
    Mar 2011
    Posts
    748
    Character
    Chardut Mazzma
    World
    Excalibur
    Main Class
    Archer Lv 100
    I think your problems could be alleviated with more options in skills for the classes themselves. There's also no demand that the jobs must use the skills provided by the class, just that they have to branch off of them.
    (0)

  6. #26
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    500
    i'd like to see a merit system for jobs tbh.
    the moment the jobs came out all i did was brainless questing and running around.
    for stuff like Artifact armor that is fine, but i was wishing to actually unlock skills by collecting exp just for the sake of getting some progression even when u hit lvl 50.

    by that they could slowly add more skills, that you could use on ur job and replace the class skills with for the sake of having a defined role.

    1/4 job skills doesn't cut it for me, i want my job skills to outweight my class skills when i'm playing as a paladin i want more protective skills that paladin should be able to unlock by exping.
    at some point i want my list to mainly consist of Job skills, not the other way around.
    also further traits should be unlockable by exping, to give the job a proper role (enhached block rate, enmity gain, mp regeneration, healing magic potency, etc etc etc.)
    (0)
    Last edited by Black_Rose; 06-29-2012 at 02:17 AM.

  7. #27
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Arkine View Post
    Well no, jobs already have 5 more skills, and 5 tiers more (5x5=25 + 50 = 75) you'll have in total 10 abilities more and anything a class learns the job gets too, so in a sense as long as the leveling continues the gap between a job and a class will get bigger.

    as for cross class abilities (which I rather not count since we should just a class by its own merit not by what it borrows from others) sure you'll probably have access to more though I think with the limitation of 30 skills on the action bar you'll eventually hit a roof and it'll be more about the quality of skills, and I think jobs will come on top in that category.
    You can't not count cross class abilities... that is one of the biggest draws of using classes over jobs. Otherwise its like saying a thm is a blm but without the blm spells, which is completely wrong.

    The math would actually be:
    With the 50 cap-

    Classes have 15 innate abilities, 10 cross class abilities totaling up to 25 abilities.

    Jobs have 15 innate abilities, 5 cross class abilities, 5 job abilities totaling up to 25 abilities.

    With a 75 cap (Assuming its one more ability every 5 levels for jobs and classes do not get anything)-

    Classes would stay the same.

    Jobs would have 15 innate, 5 cross class, 10 job totaling up to 30 abilities.

    As for the 30 ability limit, there is no evidence that the limit will still exist in 2.0. Considering a level cap increase won't happen pre-2.0, I don't think we even need to acknowledge the limit in discussions.
    (0)

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