The one thing I hope SE takes into account is to not make us feel forced out of one or the other, because currently that is what is happening. We have gear that is class only and job only. Now AF armor is understandable or unique abilities on pieces of gear only a job can have. On items like Gryphonskin armor set, it is class only, and for no reason at all.

SE, if you want people to embrace the idea of using class and jobs at appropriate times, you need to not limit the gear we can use for both. Right now if I wanted to balance job and classes, I would pretty much have to have two completely different armor sets. We shouldn't be limited to our gear based on class/job, we should be influenced to go to our class when it is needed. I am a Dragoon and obviously I use it when in parties, but when I want to solo something tough, obviously I want to be on Lancer because I can use much more survival abilities that makes up for the damage loss on Dragoon. There is already incentive to use classes, along with the fact that PvP is coming soon. So why feel the need to force the idea of separated gear sets? It makes no sense.

These new armor sets are considered high rank recipes for crafters and would be a balance for end game gear, why limit it to only class? I just don't get it.

SE here is a general tip. Don't ever make someone feel forced to do something. You should only influence people to balance things out between class and job.