Judging by the 2.0 UI it looks like we'll have more skills per action bar. One action bar is 12 wide and 2 high, so 3 times 24 is about 72 skills total. At least that is my theory.
as for cross class abilities (which I rather not count since we should just a class by its own merit not by what it borrows from others) sure you'll probably have access to more though I think with the limitation of 30 skills on the action bar you'll eventually hit a roof and it'll be more about the quality of skills, and I think jobs will come on top in that category.
From the looks of it, one is pressing just a number (1, 2, etc.), and the row above is pressing Shift + number (S1, S2, etc.)? There could be a few different implementations from that:
- Pressing up or down changes both bars to a new preset pair of bars (double-bar rotations)
- Pressing up or down rotates through so your S bar becomes base and the bar above S becomes the new S bar (somewhat like current)
- A (Alt) and C (Control) bars can be added for up to four bars on screen (fills a lot of screen space, though) (but probably not if macros still use alt and control)
- Combinations of the above
They're also going to be adding item use to the bar (note the potions at the end), so there's going to be more than just skills taking up space. Also, there isn't really a need to limit the number of bars to just 3 anyway. It seems to be an artifact from the initial release, so they could probably change the number of bars to infinite, really.
Another thing they could do is to have more quests to unlock more job abilities, but without raising level cap at all and still limiting to choosing just 5 of those abilities to be equipped at any one time. Of course, it'll screw with the system in the future if they ever do raise the level cap, although they could just change the pre-reqs on the quests and add more slots as you level, I guess.
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