Quote Originally Posted by Ryans View Post
This isn't a topic about the usefulness of classes compared to jobs. Its a topic about job differentiation from their base class and how future jobs will be added on to the existing classes. As it is now, a job is the same thing as the class but with a small amount of extra abilities. While those abilities can be extremely helpful, it doesn't make them play much different from the class. It makes me wonder how a new job would feel any different from either the base class or the previous jobs attached to the class.

I suppose my problem with the system is that jobs don't change the way you play a class, they simply augment it in the smallest way possible. The simplest way I can say it is; I would like the majority of the skills a job uses be from just that, the job you are using.
Well if you read my previous post you'll see that's exactly what I'm talking about. You add more skills to the base class making it different from its job (because the job can't use them) and with all these new abilities you basically create another pool for the second job. Now you have two completely different jobs coming from the same class and as a result the class itself is a whole new mix of both but weaker. Classes are meant to have a lot more options when it comes to skills and spells compared to jobs but at the same time they can't excel at roles like jobs do.