Quote Originally Posted by Arkine View Post
WAR I need not explain since they needed to rebalance them to stop them from being the overloads of solo tanking
Marauder beats Warrior for soloing stronger enemies where as Warrior beats Marauder for soloing multiple weaker enemies. Steel cyclone isnt such a big loss when your fighting less enemies where as all the class abilities will help keep you going for longer.

One thing SE could do to help pronounce the difference between class and job is to add more options to their arsenals. Give lancer access to short spear + shield and give Marauder Axe and Shield giving both access to Gladiator shield abilities. Give Gladiator access to greatsword allowiing it to take better advantage of dd class abilities but in each instance the job wouldnt have access to these other weapons. As for archer and pugilist i'm not really sure maybe archer gets crossbow which has debuffs and pugilist gets a new h2h weapon that has the guard skill(from xi) attached to it? They could also tie new solo/small group efficient class abilities to those weapons locking job and other classes from using them.