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  1. #1
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Alkar View Post
    2 jobs are more than enough for each class and I don't see why it would make GLA useless. GLA would have a lot more abilities at its disposal (and with the ability limit you'd have to pick which ones you want and can't even use all of them) making it a lot more versatile than jobs. In endgame situations you'll want to use jobs to improve your role in the party even more but when you're soloing or simply doing casual activities you'll want GLA.
    This isn't a topic about the usefulness of classes compared to jobs. Its a topic about job differentiation from their base class and how future jobs will be added on to the existing classes. As it is now, a job is the same thing as the class but with a small amount of extra abilities. While those abilities can be extremely helpful, it doesn't make them play much different from the class. It makes me wonder how a new job would feel any different from either the base class or the previous jobs attached to the class.

    I suppose my problem with the system is that jobs don't change the way you play a class, they simply augment it in the smallest way possible. The simplest way I can say it is; I would like the majority of the skills a job uses be from just that, the job you are using.
    (0)

  2. #2
    Player
    Alkar's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    123
    Character
    Lilith Lufaise
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Ryans View Post
    This isn't a topic about the usefulness of classes compared to jobs. Its a topic about job differentiation from their base class and how future jobs will be added on to the existing classes. As it is now, a job is the same thing as the class but with a small amount of extra abilities. While those abilities can be extremely helpful, it doesn't make them play much different from the class. It makes me wonder how a new job would feel any different from either the base class or the previous jobs attached to the class.

    I suppose my problem with the system is that jobs don't change the way you play a class, they simply augment it in the smallest way possible. The simplest way I can say it is; I would like the majority of the skills a job uses be from just that, the job you are using.
    Well if you read my previous post you'll see that's exactly what I'm talking about. You add more skills to the base class making it different from its job (because the job can't use them) and with all these new abilities you basically create another pool for the second job. Now you have two completely different jobs coming from the same class and as a result the class itself is a whole new mix of both but weaker. Classes are meant to have a lot more options when it comes to skills and spells compared to jobs but at the same time they can't excel at roles like jobs do.
    (1)

  3. #3
    Player
    Platinumstorm's Avatar
    Join Date
    Mar 2011
    Posts
    748
    Character
    Chardut Mazzma
    World
    Excalibur
    Main Class
    Archer Lv 100
    I think your problems could be alleviated with more options in skills for the classes themselves. There's also no demand that the jobs must use the skills provided by the class, just that they have to branch off of them.
    (0)