Quote Originally Posted by Alkar View Post
2 jobs are more than enough for each class and I don't see why it would make GLA useless. GLA would have a lot more abilities at its disposal (and with the ability limit you'd have to pick which ones you want and can't even use all of them) making it a lot more versatile than jobs. In endgame situations you'll want to use jobs to improve your role in the party even more but when you're soloing or simply doing casual activities you'll want GLA.
This isn't a topic about the usefulness of classes compared to jobs. Its a topic about job differentiation from their base class and how future jobs will be added on to the existing classes. As it is now, a job is the same thing as the class but with a small amount of extra abilities. While those abilities can be extremely helpful, it doesn't make them play much different from the class. It makes me wonder how a new job would feel any different from either the base class or the previous jobs attached to the class.

I suppose my problem with the system is that jobs don't change the way you play a class, they simply augment it in the smallest way possible. The simplest way I can say it is; I would like the majority of the skills a job uses be from just that, the job you are using.