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  1. #1
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    The one thing I hope SE takes into account is to not make us feel forced out of one or the other, because currently that is what is happening. We have gear that is class only and job only. Now AF armor is understandable or unique abilities on pieces of gear only a job can have. On items like Gryphonskin armor set, it is class only, and for no reason at all.

    SE, if you want people to embrace the idea of using class and jobs at appropriate times, you need to not limit the gear we can use for both. Right now if I wanted to balance job and classes, I would pretty much have to have two completely different armor sets. We shouldn't be limited to our gear based on class/job, we should be influenced to go to our class when it is needed. I am a Dragoon and obviously I use it when in parties, but when I want to solo something tough, obviously I want to be on Lancer because I can use much more survival abilities that makes up for the damage loss on Dragoon. There is already incentive to use classes, along with the fact that PvP is coming soon. So why feel the need to force the idea of separated gear sets? It makes no sense.

    These new armor sets are considered high rank recipes for crafters and would be a balance for end game gear, why limit it to only class? I just don't get it.

    SE here is a general tip. Don't ever make someone feel forced to do something. You should only influence people to balance things out between class and job.
    (2)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    500
    i'd like to see a merit system for jobs tbh.
    the moment the jobs came out all i did was brainless questing and running around.
    for stuff like Artifact armor that is fine, but i was wishing to actually unlock skills by collecting exp just for the sake of getting some progression even when u hit lvl 50.

    by that they could slowly add more skills, that you could use on ur job and replace the class skills with for the sake of having a defined role.

    1/4 job skills doesn't cut it for me, i want my job skills to outweight my class skills when i'm playing as a paladin i want more protective skills that paladin should be able to unlock by exping.
    at some point i want my list to mainly consist of Job skills, not the other way around.
    also further traits should be unlockable by exping, to give the job a proper role (enhached block rate, enmity gain, mp regeneration, healing magic potency, etc etc etc.)
    (0)
    Last edited by Black_Rose; 06-29-2012 at 02:17 AM.

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