This kind of reductive reasoning is a mind-numbing way to design games and, unironically, will slowly lead to games with no gameplay whatsoever, where you just log in to press a button and be told you got a reward.
The entire. Point. Of. A. "Game". Is. That. There. Are. Rules. To. Follow. If. You. Want. To. Win.
This whole, "BUT YOU CAN MAKE YOUR OWN RLeIC GRIDN ♥ " non-argument is just so excruciating to keep reading reformulated over and over again.
The point of prior Relic designs was that there were arbitrary constraints and rules which you, as a player, needed to navigate and solve — usually completely-different ones at each step of the process.
Entire tactics and strategies for not just a single stage, but the way that you personally would navigate all of the stages, would be developed.
There was actual discussion involved in figuring out not just how the steps worked, but the best way to complete them.
The same reason that every single boss encounter is not identical in design, even if you inevitably end up formulating a strategy for all of them.
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"But owieeeee, real Relic grinds are hard, and not instant, and I don't like it"
Yes. That was the point. Relics were originally something done because you wanted to navigate the logistical challenge of completing it in exchange for the stats and glamour. It was a game in and of itself. It was something that you built and worked towards. It was a game activity.
"Now everyone gets a relic ~ Haha hilbirand so funy he upside down again and gObert is naked XD" — This is not a Relic. This is just a quest reward. EW does not have a "Relic", in the sense as previously defined by the game.
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"Wow, I noticed that in basketball, the ball always ends up going through that metal circle thing. Why don't we just remove most of the court, most of the players, and just put two metal circle things next to each other? Because all anyone ever does is approach the metal circle things, anyway!"
"...Wait, also, I noticed that sometimes the ball misses the metal circle thing, and people get frustrated. And
then teams just come up with OpTiMaL PaThS for getting the ball into the metal circle!"
"Sooooo... why don't we just lower the height of the metal circle to, say, 1 meter! And also make it... hm... 5 — no! TEN — times larger in diameter—!"
"...Because, like... people are just going to put the ball in the metal circle either way, right...?"
" ~ Haha wow ♥ I love this version of basketball so much more ♥ I can put the ball in the metal circle in like 10 seconds ♥ and then still have time to catch my favorite [redacted] on [redacted] ♥"
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Originally Posted by
Confusing people
Nooooo, but see, I like this kind of Relic so much more, because I don't have to do all those things that old Relics made me do, which I hated doing!
PERHAPS RELICS WEREN'T THE CORRECT CONTENT FOR YOUR TASTES, AND YOU SHOULD HAVE JUST ADMITTED THAT TO YOURSELF AND NOT PURSUED THEM.

Originally Posted by
Confusing people
Ahhhh I enjoy DSR so much more now that they reduced it to the same difficulty as Expert Dungeons! Thanks SE! Now I finally like Ultimates!